An overview of the fort. - schm0
There are 10 comments for this map series, last post 2007-10-01
And so it begins... Again. This is going to be an awesome fortress.
Too bad he's cheatoring :(
Well he is just doing it for style, i mean it would suck to have this nice layout all set up and spent 5 hours just to have a stray waterfall or magma offshoot to ruin it.
I'm only using granite.exe on the tiles that have ore or gems, and it still doesn't really detract from the design, does it? Rewalling will be in the next version of the game for this very reason. :)
Don't dwarf-hate. :P
Another good looking start, schm0. Of course, each time I see a new fort of yours, I wanna start over from scratch :)
Well, thanks for the compliment. Try upgrading your fortress before you make any decisions. Starting from scratch is fun, because you can make changes to your designs and upgrade. That's what I've tried to do with this Fortress, but we'll see how it all works out in the end.
Comments and criticism is always welcome. :)
Is that supposed to be an XXXX King sized bed in the middle of the three bridge tunnels?
Bedrooms will be constructed across the river when it is crossed. First priority is nobles bedrooms, then offices, then a dining room on either side of the main hallway. Or at least that's the plan right now. I was thinking of putting a kitchen and brewery on one side, then a dining room/food storage area on the other. The dining room will have kegs lining one wall.
I also need a place for a future prison, and I was thinking of putting it on the north branch of the tunnels. I have a fantastic idea for combining the jail with the Sheriff's office (and a nearby bedroom, of course.)
How does everyone else do the nobles dining rooms?
It's so... attractive.
Thank you. :)
( 1051 Early Autumn to onwards )Here it is, the Ring v.02alpha. :) It's bigger and better, and features a 7 to 8 tile-wide channel encircling the inner rings.
»rithathel -- "Labor-ringed"
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