The Fourth Elvish Incursion began with skirmishers on horseback riding around the curtain wall. They probed the defenses and then charged in, but found the choke point gates had already been raised. None made it past the traps. A second cavalry archer regiment charged in from the northwest and managed to get three or four elves past the traps where they were mowed down by the marksdwarves. As the dwarves shook off the siege and moved to clear out the slabs of shredded flesh, two more regiments appeared, one headed by a fairly senior commander. The third regiment was dispatched by Whiteoak's First Heavy Infantry Platoon (The Blockaded Hides).
As the dust settled the reason for the elvish attack became clear. A baron and his entourage had been sent by the Mountainhomes, and only the valiant soldiers of Whiteoak had prevented the elves from taking him captive.
( 206 Late Spring → onwards )
Formerly a shallow depression inside the curtain walls, Tongstall Pond is the culmination of years of planning. A deep cistern and pumping system connected to a complicated series of wheels and gears in the pump-house keep the pond topped off with fresh clean water. The same water is diverted much deeper underground to feed the nine wells planned for the dorms and dining hall.
The corpses of enemies are dragged through the fortress and left to dry in the sun on the lake shore. Eventually their bleached bones betray their owners, serving to sharpen the marksdwarves' aim, armor the infantry, or decorate the nobles' bedchambers.
On a lighter note, when you create a pond, dwarves will happily choose a path right through it until you use traffic zones to prevent it. I had several bone carvers almost drown trying to grab attractive bones from the pile by going right into the middle of the pond! - Jurph
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