Whiteoak - 206 Late Spring by Jurph

Map Description:

The Fourth Elvish Incursion began with skirmishers on horseback riding around the curtain wall. They probed the defenses and then charged in, but found the choke point gates had already been raised. None made it past the traps. A second cavalry archer regiment charged in from the northwest and managed to get three or four elves past the traps where they were mowed down by the marksdwarves. As the dwarves shook off the siege and moved to clear out the slabs of shredded flesh, two more regiments appeared, one headed by a fairly senior commander. The third regiment was dispatched by Whiteoak's First Heavy Infantry Platoon (The Blockaded Hides).

As the dust settled the reason for the elvish attack became clear. A baron and his entourage had been sent by the Mountainhomes, and only the valiant soldiers of Whiteoak had prevented the elves from taking him captive.

Point of Interest: The Sword Hall

( 206 Late Spring → 206 Late Autumn )

The Sword Hall honors the ferocious fighting spirit of Sibrek Praiseknife, leader of the Blockaded Hides. In the Fourth Elvish Incursion she stormed out of the choke point and chased down a retreating elvish cavalry archer riding a unicorn. She grabbed its tail, dug in her heels, and when the rider turned to strike, she swung a single mighty stroke upwards with her obsidian sword. The rider's leg and lower torso stayed on the horse; the rest of him flew through the air fountaining gore, landing fifteen yards away.

The elvish regiment -- formerly the commanding regiment of a four-regiment cavalry corps -- panicked and fled, gibbering fearfully, from the field of battle. Sibrek chased the unicorn through the trees but was unable to paint her blade with any more blood that day.

By the Baron's decree, Sibrek is to be given an exquisite bedroom at the pommel of the Sword Chamber. - Jurph

There are 10 comments for this map series, last post 2009-03-30

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Comments

Submitted by: Razin - 2009-03-15 to 201 Early Summer

That is an dwarfy entrance hall if I ever saw one.

Submitted by: Salmeuk - 2009-03-15 to 201 Early Summer

This should look like a pretty fortress. . . Continue with the circular designs.

Submitted by: Markavian - 2009-03-16 to 201 Late Autumn

I'd be tempted to wall in around the weapon traps to bottle neck invades into trampling over the spinning short-sword traps.

Submitted by: Jurph - 2009-03-16 to 201 Late Autumn

I've got more swords and mechanisms in production, but I wanted to make sure to place them in the middle first.

Submitted by: magic dwarf - 2009-03-18 to 202 Early Spring

wow, looks like your off to a nice start

Submitted by: Sinergistic - 2009-03-19 to 202 Early Spring

Fav'd your traffic control devices thingy, I'm interested in trying it myself now and seeing how well it works, if at all.

I imagine that once all your dwarves get to legendary (one way or the other) and get perfectly agile, the system would really shine (assuming it works at all) because no dwarf would ever overtake another dwarf.

Submitted by: stoned funeral - 2009-03-21 to 202 Early Spring

Seems like the traffic control needs to be improved. Right now they're just extra one tile wide chokepoints, and depending on where the dwarf enters the level, it's faster for him to go the "wrong" way. I just don't think there's any way to force a dwarf to leave one way and not have others arriving prefer to pathfind that same way. Dwarfs don't collide anyway as long as there's room for them to maneuver, the only time they lose is in moving aside. I'd guess that making hallways wider and spacing the stairs between levels further apart will be much more effective.

Submitted by: Jurph - 2009-03-21 to 202 Late Autumn

stoned funeral, I think you must be right - if a route is fastest from A to B, then it's also fastest from B to A. If a Dwarf comes up through either of the leftmost stairwells he'll probably choose to go left rather than right.

We'll see how it works. I can always dig them out!

Submitted by: Markavian - 2009-03-30 to 205 Mid Spring

What did I say about those weapon traps?
Favourited the main poi for its epic story telling.

[Message edited on 2009/03/30 at 04:52 by Markavian]

Submitted by: Jurph - 2009-03-30 to 205 Mid Spring

The floodgates are controlled from a lever that I placed in the communal bedroom in the hallway above the dorms. I used the last masterwork mechanism that Olin made... luckily during the last caravan visit I had put a bunch of steel trap components on my Narrow GCS Credit Card. The trap jammed about halfway through the invasion, but up until that point it was like an episode of "WILL IT BLEND?" with elves.

[Message edited on 2009/03/30 at 07:45 by Jurph]

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