Angelstorm - 209 Mid Spring by WorMzy

Map Description:

I've managed to find some Limonite during my exploratory mining, so that'll be smelted and converted into steel bars for weapons and armour ASAP.

I've been ambushed by Goblins a few times, and as a result several of my military dwarves (two of whom were Champions) died, and others were badly mangled. Two of the injured dwarves have since made a full recovery, and are back at work, showing the newbies how it's done.

One of my engravers had an eye lopped out during one of the ambushes (I have no idea how that even happened - he should have been engraving the nobles rooms at the time), and he was not a healthy dwarf for a long time afterwards. He would keep losing consciousness during his work, and misplacing his hauled items as a result. In the end he must have passed out while walking over one of my stone-fall traps leading to the trade depot; the poor little bugger was crushed to death instantly. He was eventually buried in the burial receptacles next to the Champions; a fitting place of rest for the little trooper who worked so hard to overcome his handicap, but eventually lost the battle to it.

~~~~~Roll Call~~~~~
RIP Obok Sosadiden - Engraver.
RIP Edzul Egomlikot - Champion.
RIP Eral Edemmishos - Champion.
RIP Cerol Rullikot - Wrestler.
RIP Melbil Solonkekim - Hunter.
RIP Zuglar Stigazezum - Hunter.
RIP Thob Shakethdumat - Animal Trainer.

Point of Interest: Toady One!

Hah, I only just noticed this guy. - WorMzy

There are 8 comments for this map series, last post 2009-09-11

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Comments

Submitted by: ClsfdKidd - 2009-03-31 to 209 Mid Spring

Do your people ever complain of noise while sleeping? It looks like the workshops right above the bedrooms would be a bad thing, but I'm just curious...

Submitted by: WorMzy - 2009-03-31 to 209 Mid Spring

Nope, all they complain about is flies and occasionally miasmas; and they get plenty of happy thoughts from eating in the legendary dining room and admiring the "completely sublime tastefully arranged Statue" to counter those. ;)

Submitted by: Phazer - 2009-04-01 to 209 Mid Spring

:O!!

Gigantic stockpiles you got there.

Submitted by: ClsfdKidd - 2009-04-01 to 210 Mid Spring

Alright, I got where your dining room is, but where is your awesome statue, and what value is it? Is it right behind the Dining room? And what are the values of the statues around it? I'd love a specific POI with lots of details.

(There is something disturbing about mathematically calculating happiness, but this game makes it alright.)

Submitted by: WorMzy - 2009-04-01 to 210 Mid Spring

Yeah, the statue is behind the dining room. It's just a masterful Dolomite statue, worth 600. I've shared the statue PoI from 209. The other statues are mostly lower quality, but some are the same.

In my last fortress I had an artifact statue in the main hallway. Hopefully someone will create one here too.

Submitted by: Sinergistic - 2009-04-02 to 210 Mid Spring

Those 'fish' look more like vermin to me.

Vermin can teleport.

Submitted by: WorMzy - 2009-04-03 to 210 Mid Spring

Nah, they were definitely fish; there was a char and a couple of brook lamprey if I remember correctly. :)

Submitted by: Tiogshi - 2009-09-11 to 213 Late Autumn

Re: your "ineffective" spikes; to make them extremely potent, hook them up to an automatic alternator like http://www.bay12games.com/forum/index.php?topic=33140.0

When the switch throws, the spikes retract. When it throws again, they extend, doing damage to anything on them. With a good, fast repeater, this will ventilate most anything in very short order.

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