Lancerworked - 145 Late Spring by sonerohi

Map Description:

The first year for our succession fort! I included all the levels we have activity on, and also the uppermost level and lowermost level. The thread for it is here: http://www.bay12games.com/forum/index.php?topic=33031.0

Point of Interest: A taste of what is to come

Smoke and miasma pour out through even the tiniest sliver in the walls, no doubt the demons grow impatient, killing and burning all that are trapped inside as they slowly break through our seal. - sonerohi

There are 5 comments for this map series, last post 2009-03-28

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Comments

Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn

Nice beginnings, I like the look.

Submitted by: LegoLord - 2009-03-27 to 145 Late Spring

Holy carp, that is one awesome fort for one so young.

Submitted by: sonerohi - 2009-03-28 to 145 Late Spring

Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.

Submitted by: sonerohi - 2009-03-28 to 146 Early Spring

Passin it on to death now.

Submitted by: LegoLord - 2009-03-28 to 146 Early Spring

Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.

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