My precious baby, wrought from a site with nearly every feature, it lacks only a magma pool. I had a fort with a pit entrance before, but with this one I took it to a new level.
That wall segment saved a dwarf (who is recovering at spot 7) from certain death. There was an un-floored section at this spot on the level above, and the flooding water surely would have swept my wounded dwarf (who was sitting on that tile right inbetween the bucket and wall) into the pits and there he'd surely die. - sonerohi
There are 5 comments for this map series, last post 2009-03-28
Lancerworked
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-03/sonerohi-Lancerworked-region21-144-20321.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn
Nice beginnings, I like the look.
Submitted by: LegoLord - 2009-03-27 to 145 Late Spring
Holy carp, that is one awesome fort for one so young.
Submitted by: sonerohi - 2009-03-28 to 145 Late Spring
Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.
Submitted by: sonerohi - 2009-03-28 to 146 Early Spring
Passin it on to death now.
Submitted by: LegoLord - 2009-03-28 to 146 Early Spring
Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.