Beginning of the second year at Foresthold, my first attempt at an above-ground fortress. The main living area, farms, workshops, etc. are actually underground, but the ground level will serve as a massive barracks, as well as allow safe farming of above-ground plants, and a safe, endless water supply.
I had originally planned to use a more complex design, but ended up deciding to stick with a modular, square based design for the underground portion of the fortress.
Each square is exactly the same size, with the exception of the stair-access rooms, which are made a bit smaller, to allow the walls to be engraved as a part of just that room.
So far, four of the designs are in use. The bedroom design, on the right and upper-right, allows 8 rooms, with a bed, and later a chest. The bedrooms are smoothed to increase value (and happiness).
The workshop design use to be a little more enclosed, but I messed up my sketches, and got the measurements wrong, so they ended up a little more open than I had planned. You can see this plan best in the bottom-middle room. The walls are smoothed to look like pillars, and may be replaced with actual pillars, if I find a material I think would fit.
The dinning room is on the middle-left, and will eventual sit 15 at a time. All the tables and chairs are Jet, unlike most of the other furnishings in the fortress, which use wood. (To save stone for the wall). The storage space in the bottom-right is about as simple as it gets, and is simply a hollow room with a pillar in the middle, in case cave-ins come back :P - timmeh
There are 7 comments for this map series, last post 2009-05-09
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2009-03/timmeh-Foresthold-region1-102-16.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: juice - 2009-03-19 to 102 Early Spring
Lookin good so far. What's with the logs in the river?
Submitted by: Jurph - 2009-03-20 to 102 Early Spring
I really like the spiral staircase design!
I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!
Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?
Submitted by: timmeh - 2009-03-24 to 103 Early Spring
@juice - Thanks!
The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.
@ Jurph - Thank you! I'm considering using a smaller version for the towers.
I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.
Thanks again, to both of you!
Submitted by: Maggarg - 2009-04-04 to 105 Early Spring
I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.
Submitted by: Phazer - 2009-05-07 to 110 Early Spring
Damn i like those curved walls, Really nice work youve done to youre fort.
and you got to love whats left of those youve thrown down from youre death tower.
Submitted by: timmeh - 2009-05-08 to 110 Early Spring
I've got the tileset on the wiki, if you want it.
[Message edited on 2009/05/08 at 10:14 by timmeh]
Submitted by: Markavian` - 2009-05-09 to 110 Early Spring
Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.