Beginning of the second year at Foresthold, my first attempt at an above-ground fortress. The main living area, farms, workshops, etc. are actually underground, but the ground level will serve as a massive barracks, as well as allow safe farming of above-ground plants, and a safe, endless water supply.
A small, two-story wooden building near the center of the fortress serves as a barracks, as well as the entrance into the underground portion of the fortress.
The second floor has beds, a weapon rack, and an ammo stockpile. The southern wall is a row of fortifications, to allow marks-dwarves to fire upon intruders.
Just to the south of the keep is the trade depot, which will probably be replaced by one built from Jet as soon as the human traders leave.
Just behind the keep are a set of cages used to house young animals, as well as those without breeding partners, to keep path-finding time to a minimum, while allowing me to keep and raise the animals.
The stairs on the side are serving as temporary scaffolding, until the roof is completed, so the rest of the beds can be installed. - timmeh
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
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. Feel free to
report a problem
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Foresthold
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Don't have Flash?
You can download the compressed map file:
2009-03/timmeh-Foresthold-region1-102-16.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: juice - 2009-03-19 to 102 Early Spring
Lookin good so far. What's with the logs in the river?
Submitted by: Jurph - 2009-03-20 to 102 Early Spring
I really like the spiral staircase design!
I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!
Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?
Submitted by: timmeh - 2009-03-24 to 103 Early Spring
@juice - Thanks!
The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.
@ Jurph - Thank you! I'm considering using a smaller version for the towers.
I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.
----------------
Thanks again, to both of you!
Submitted by: Maggarg - 2009-04-04 to 105 Early Spring
I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.
Submitted by: Phazer - 2009-05-07 to 110 Early Spring
Damn i like those curved walls, Really nice work youve done to youre fort.
and you got to love whats left of those youve thrown down from youre death tower.
Submitted by: timmeh - 2009-05-08 to 110 Early Spring
Thanks!
I've got the tileset on the wiki, if you want it.
[Message edited on 2009/05/08 at 10:14 by timmeh]
Submitted by: Markavian` - 2009-05-09 to 110 Early Spring
Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.