The dwarves spent a busy winter deep beneath the soil, chipping out the extensive halls that would soon be Whiteoak's dormitories and grand dining hall. "They'll go mad when they see it - it's just too big," protested the mason, but the miners had nothing but time on their hands. They built solid muscles and had to think back decades to their first days in mining school to remember the secrets of digging such intricate stonework.
Soon the others appreciated the time they'd spent eating the choicest pieces of turtle and building form muscles: with the spring thaw came elves.
( 202 Early Spring → onwards )
Each of the four wings provides 16 large rooms and 28 smaller rooms, as well as ample space for mausoleums. Total accommodations provide room for 176 dwarves. Engraving some rooms and not others provides tiers of luxury, so each dwarf can move into a room befitting his status in the community.
Under the leadership of Geshud (204 onwards), migrants who arrive exhausted and ragged from their journey are sent to the dorms to smooth out stone during the quiet winter months. They eat well and work hard, building muscle and growing out new bushy beards. The strongest of them are recruited into the military each spring to help repel the elves. - Jurph
There are 10 comments for this map series, last post 2009-03-30
Whiteoak
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Submitted by: Razin - 2009-03-15 to 201 Early Summer
That is an dwarfy entrance hall if I ever saw one.
Submitted by: Salmeuk - 2009-03-15 to 201 Early Summer
This should look like a pretty fortress. . . Continue with the circular designs.
Submitted by: Markavian - 2009-03-16 to 201 Late Autumn
I'd be tempted to wall in around the weapon traps to bottle neck invades into trampling over the spinning short-sword traps.
Submitted by: Jurph - 2009-03-16 to 201 Late Autumn
I've got more swords and mechanisms in production, but I wanted to make sure to place them in the middle first.
Submitted by: magic dwarf - 2009-03-18 to 202 Early Spring
wow, looks like your off to a nice start
Submitted by: Sinergistic - 2009-03-19 to 202 Early Spring
Fav'd your traffic control devices thingy, I'm interested in trying it myself now and seeing how well it works, if at all.
I imagine that once all your dwarves get to legendary (one way or the other) and get perfectly agile, the system would really shine (assuming it works at all) because no dwarf would ever overtake another dwarf.
Submitted by: stoned funeral - 2009-03-21 to 202 Early Spring
Seems like the traffic control needs to be improved. Right now they're just extra one tile wide chokepoints, and depending on where the dwarf enters the level, it's faster for him to go the "wrong" way. I just don't think there's any way to force a dwarf to leave one way and not have others arriving prefer to pathfind that same way. Dwarfs don't collide anyway as long as there's room for them to maneuver, the only time they lose is in moving aside. I'd guess that making hallways wider and spacing the stairs between levels further apart will be much more effective.
Submitted by: Jurph - 2009-03-21 to 202 Late Autumn
stoned funeral, I think you must be right - if a route is fastest from A to B, then it's also fastest from B to A. If a Dwarf comes up through either of the leftmost stairwells he'll probably choose to go left rather than right.
We'll see how it works. I can always dig them out!
Submitted by: Markavian - 2009-03-30 to 205 Mid Spring
What did I say about those weapon traps?
Favourited the main poi for its epic story telling.
[Message edited on 2009/03/30 at 04:52 by Markavian]
Submitted by: Jurph - 2009-03-30 to 205 Mid Spring
The floodgates are controlled from a lever that I placed in the communal bedroom in the hallway above the dorms. I used the last masterwork mechanism that Olin made... luckily during the last caravan visit I had put a bunch of steel trap components on my Narrow GCS Credit Card. The trap jammed about halfway through the invasion, but up until that point it was like an episode of "WILL IT BLEND?" with elves.
[Message edited on 2009/03/30 at 07:45 by Jurph]