Under construction...
The upper half of the fortress has been mined, and will be cleared by year's end. In 1054 I actually plan to cross the river, barring any nobles changing my plans and demanding some sort of insane requests. Hopefully I can get the channels dug, bridges built, and stones removed by then as well. I'm thinking to put the nobles' rooms up towards the front of the fortress as sacrificial lambs to any invading forces.
Here it is. The entire fortress in overhead view.
Here's an update for my total artifact list:
Ilraldatan Ïssunnïrbebmal, "Treatyiron the Everlasting Land-Glens", a bronze gauntlet.
This is a bronze right gauntlet. All craftdwarfship is of the highest quality. It is studded with copper and encircled with bands of copper. The object menaces with spikes of copper and Obsidian.
Otamâbir, "Noseromanced", a copper short sword
This is a copper short sword. All craftsdwarfship is of the highest quality. It is studded with copper and encircled with bands of zinc and Moonstone. This object menaces with spikes of copper. On the item is an image of dwarves and dwarves in copper. The dwarves are speaking with the dwarves. (This item was constructed shortly after the dwarven caravan left.)
Vudtharumid, "Ransackfall", a perfect Rock crystal.
This is a perfect Rock crystal. All craftsdwarfship is of the highest quality. It is encrusted with Rock Crystal. - schm0
There are 10 comments for this map series, last post 2007-10-01
Èrithathel -- "Labor-ringed"
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
Èrithathel 1053 Spring.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ScatmanJohn - 2007-08-23 to 1051 Early Autumn
And so it begins... Again. This is going to be an awesome fortress.
Submitted by: Gaulgath - 2007-08-23 to 1051 Early Autumn
Too bad he's cheatoring :(
Submitted by: [M]Tree - 2007-08-23 to 1051 Early Autumn
Well he is just doing it for style, i mean it would suck to have this nice layout all set up and spent 5 hours just to have a stray waterfall or magma offshoot to ruin it.
Submitted by: schm0 - 2007-08-24 to 1051 Early Autumn
I'm only using granite.exe on the tiles that have ore or gems, and it still doesn't really detract from the design, does it? Rewalling will be in the next version of the game for this very reason. :)
Don't dwarf-hate. :P
Submitted by: vaevictus - 2007-08-29 to 1052 Early Autumn
Another good looking start, schm0. Of course, each time I see a new fort of yours, I wanna start over from scratch :)
Submitted by: schm0 - 2007-08-29 to 1052 Early Autumn
Well, thanks for the compliment. Try upgrading your fortress before you make any decisions. Starting from scratch is fun, because you can make changes to your designs and upgrade. That's what I've tried to do with this Fortress, but we'll see how it all works out in the end.
Comments and criticism is always welcome. :)
Submitted by: Markavian - 2007-09-01 to 1053 Early Spring
Is that supposed to be an XXXX King sized bed in the middle of the three bridge tunnels?
Submitted by: schm0 - 2007-09-02 to 1053 Early Spring
Yes. :)
Bedrooms will be constructed across the river when it is crossed. First priority is nobles bedrooms, then offices, then a dining room on either side of the main hallway. Or at least that's the plan right now. I was thinking of putting a kitchen and brewery on one side, then a dining room/food storage area on the other. The dining room will have kegs lining one wall.
I also need a place for a future prison, and I was thinking of putting it on the north branch of the tunnels. I have a fantastic idea for combining the jail with the Sheriff's office (and a nearby bedroom, of course.)
How does everyone else do the nobles dining rooms?
Submitted by: Kyrigo - 2007-09-30 to 1055 Early Spring
It's so... attractive.
Submitted by: schm0 - 2007-10-01 to 1055 Early Spring
Thank you. :)