Fortress Age: 9 Years
Fortress Size: 166 Dwarves
Fortress Wealth: 1.2 Million
The concept of this fortress is to build an entirely enclosed clear glass cube in the middle of the desert. Because it's cool. All wood has to be imported, unfortunately, making progress very slow. I actually started this fort before my other fort, Killerlobsters, then gave up on it for a bit because it was progressing so slowly. I learned a lot about fortress design from Killerlobsters and decided to take what I'd learned and apply it to Torchempires.
There's a lot of sand on this map. Sand is for making glass. I have a lot of sand. The yellow burns my eyes, so I try not to look at it too much. - chuzzum
There are 3 comments for this map series, last post 2009-03-09
Torchempire
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Don't have Flash?
You can download the compressed map file:
2009-03/chuzzum-Torchempire-region2-311-15367.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2009-03-09 to 311 Mid Summer
Those strip mines strike me as a little excessive... I'm shy at digging out huge swathes of rock, but am comfortable with using magma to create fresh obsidian.
Submitted by: ClsfdKidd - 2009-03-09 to 311 Mid Summer
Congratulations on embarking on a very bold project.
Point: It looks like you don't have an aquifer. How can you miss waterfalls running down your clear glass walls? And a well. How are you going to make a well?
Submitted by: chuzzum - 2009-03-09 to 311 Mid Summer
The strip mines are as much about training up a massive army of super-agile haulers as they are about getting stone. I don't really see the problem with mining out huge areas though, except you won't be able to build engraved walls there.
And yeah, for some reason I thought I had a brook when I embarked here but it is conspicuously absent. I'm fine with my dwarves dying due to broken toes, but the lack of waterfalls makes me sad.