Lanternwebs - 113 Late Summer by Rysith

Map Description:

Lanternwebs, the fortress of the community game at . The story of the fortress is described there.

Point of Interest: The Vault

A storage area exclusively for artifacts. The steel doors are in the process of being connected to the lever, because having automatic double steel doors to enter the artifact vault is cool. - Rysith

There are 5 comments for this map series, last post 2010-01-09

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Submitted by: Sinergistic - 2009-03-04 to 113 Late Summer


Fluid Logic.

'Hand of Armok' style death trap entrance.

Magma Tombs with industry right above, and a magnetite vein next door (Almost like you planned it that way!)

Dual waterfalls in the dining halls.

One question: How do you do the artifact vault? Disallow artifacts in all your other stockpiles?

Submitted by: ToonyMan - 2009-03-04 to 113 Late Summer


Submitted by: Rysith - 2009-03-04 to 113 Late Summer

Yeah, artifacts aren't allowed in any of my other stockpiles.

The industry was planned for there, but the tombs were added after I started excavating the magma pipes and discovered the magnetite (and thus had to mine it all out before I could get the forges working).

Thus far, I've found three veins of lignite and five clusters of magnetite, without any exploratory mining at all. I don't think we'll be running out of steel any time soon.

Submitted by: KenboCalrissian - 2009-10-17 to 113 Late Summer

I like the overall fort design! It's neat and tidy, looks like you tried to stay symmetrical as much as was practical, and I'm envious of the fluid logic system because it's something I haven't yet attempted. Very cool!

Submitted by: McDolomite - 2010-01-09 to 118 Late Winter

The Webs... genius!

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You can download the compressed map file: 2009-03/rysith-Lanternwebs-region3-113-19066.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.