Gearmanors the City of Stone - 112 Early Spring by xpCynic

Map Description:

Probably the best year for the city so far. My military got really buff, so maybe the goblins are just afraid now?

Point of Interest: The Tombs of Worthiness

( 113 Early Spring → onwards )

I'll stick all my most important dwarves down here when they kick the bucket. The central tomb is reserved for my first mayor.
The tileset change in 112 is causing problems with this one - it should be obvious that this points to the area under the mayor's house. - xpCynic

There are 18 comments for this map series, last post 2009-04-08

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Submitted by: Barbarossa - 2009-02-13 to 108 Early Spring

good luck!

Submitted by: Jebraltix - 2009-02-14 to 108 Early Spring

Your layers sort of take the shape of an amoeba.

Submitted by: FacesOfMu - 2009-02-16 to 108 Early Spring

I love your idea of using gem windows to represent street torches. Very clever!

Submitted by: Barbarossa - 2009-02-20 to 109 Early Spring

I like this idea, maybe i'll try a big cave after my underwater fort =D

Submitted by: Barbarossa - 2009-02-22 to 109 Early Spring

so how's the giant cave excavation going?

Submitted by: xpCynic - 2009-02-22 to 110 Early Spring

Started on third level as of this comment. One of the ambushing marksgoblins was walking around near my miner - possibly the tensest moment I've ever faced!

Submitted by: Barbarossa - 2009-02-23 to 110 Early Spring

i'm gonna keep an eye on this one =p

Submitted by: ClsfdKidd - 2009-02-24 to 111 Early Spring

I like the "natural" shape of the place. Just noticing your purple cloud of miasma. You can sort your refuse so that the rotten stuff goes to a small, sealed room, and then have massive open-air storage of all the bones. The rotten stuff clears out pretty fast, and the miasma always stays away from the populace.

Submitted by: Barbarossa - 2009-02-25 to 111 Early Spring

remember- miasma cannot move diagonally!

Submitted by: Barbarossa - 2009-03-01 to 112 Early Spring

Lookin' Good so far... This'll be epic once the floors are gone and the roofscrapers are left to stand alone =D

Submitted by: wololo - 2009-03-01 to 112 Early Spring

This looks great! I really like the concept.

Submitted by: Salmeuk - 2009-03-08 to 113 Early Spring

I enjoy the idea of guilds.

Submitted by: Barbarossa - 2009-03-12 to 113 Early Spring

Good job so far, I can wait till it's done!

Submitted by: Barbarossa - 2009-03-14 to 114 Early Spring

nice, this cave will be hugely awesome!

Submitted by: Barbarossa - 2009-03-23 to 115 Early Spring

Can't wait to see the new front gate.

Submitted by: Barbarossa the Seal God - 2009-04-03 to 116 Early Spring

Nice gate!!!

if you need progress to go faster, just change your dwarves' speed to 1 in the raw files.

They'll still need to eat and drink and sleep, but hauling and building goes a jillion times faster.

Submitted by: Markavian - 2009-04-03 to 116 Early Spring

Oh wow... you hollowed out all that space inside the mountain and then built upwards. Monumental work.

Submitted by: Gumball135 - 2009-04-08 to 116 Early Spring

Very, very cool. I especially like the Capitol building, the castle of nobility and the central square. Might just have to steal one or two of ze ideas for my latest fortress :p

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You can download the compressed map file: 2009-02/xpcynic-Gearmanors the City -region2-112-3.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.