The next year.
I've only gotten a few small immigrant waves, so I mostly buffed out my food worker force and my carpentry sector.
Barracks is essentially done, and I've started work on clearing out the cathedral spot.
Expanded quite a bit since last spring. I've only hit some hematite and aluminum, though I'm not actively searching for metal.
I plan to continue to expand downward and eastward. - Salmeuk
There are 6 comments for this map series, last post 2009-03-15
The Black Cloister
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-02/salmeuk-The Black Cloister-region1-sum-101-103-2.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Duke - 2009-02-27 to 103 Early Spring
Let me say that making an aboveground fortress with a megaproject is tough as hell. With that said, good luck! I hope you take full advantage of the diagonal walls.
Submitted by: Salmeuk - 2009-03-01 to 104 Early Spring
About 60 FPS right now, FYI.
Thanks, I kinda see how the sheer workforce needed is going to be a problem.
Submitted by: Duke - 2009-03-02 to 104 Early Spring
Once you get a decent number of workers(Healedabby has around 100 workers and 30 kids), things get done terribly quickly. Also, hilarious events happen as you designate 100 tiles of wall to be deconstructed and watch as they haul the resulting blocks to a stockpile.
Like little ants.
Submitted by: Duke - 2009-03-09 to 105 Early Spring
1. I like how similar our grave styles are.
2. Great pit mine. I did research and found there were underground quarries for stone in the middle-ages, but I mostly did it because I don't feel like tunneling through so many soil layers to eventually get stone.
3. Awesome mines. They looks like random scribbles in MS Paint and you either used a utility, DF has more digging capabilities than I thought, or you took the time to make it crazy-looking.
Awesome.
Submitted by: Sinergistic - 2009-03-09 to 105 Early Spring
Um, duke, as far as point three goes: You can designate things with the mouse. Mining, dbd, traffic, etc, all can be done with the mouse, so making 'scribble' looking mines is really just an exercise in holding down the left mouse button and... scribbling?
[Message edited on 2009/03/09 at 11:38 by Sinergistic]
Submitted by: Salmeuk - 2009-03-15 to 105 Early Spring
:P Yeah Duke, get with the program.
I just recently discovered the mouse thing, and it doesn't help too much except for designating mining areas and specific trees.