Things are beginning to go a bit more smoothly now. If the year went well, I could actually be in for some nobility. Keep in mind that I've never gotten anything beyond a mayor or dungeon master.
Joining our oblivious human representative is a second oddity...but I'm not sure why this one is sticking around, as the actual trader is pretty darn accessible. Maybe liaisons form a "line" when one can't access the trader? ¯O_°/¯ - xpCynic
There are 18 comments for this map series, last post 2009-04-08
( 108 Early Spring to onwards )
The workshops are all organized into guild-like buildings, and each guild will (probably) have a leader, the member with the highest skill. It should mostly be easy to tell which guild is which here. - xpCynic
( 109 Early Spring to onwards )
The first batch of dead were thrown here, and more will later be stuck underground and possibly in a new cavern to the east. - xpCynic
Gearmanors the City of Stone
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Submitted by: Barbarossa - 2009-02-13 to 108 Early Spring
Submitted by: Jebraltix - 2009-02-14 to 108 Early Spring
Your layers sort of take the shape of an amoeba.
Submitted by: FacesOfMu - 2009-02-16 to 108 Early Spring
I love your idea of using gem windows to represent street torches. Very clever!
Submitted by: Barbarossa - 2009-02-20 to 109 Early Spring
I like this idea, maybe i'll try a big cave after my underwater fort =D
Submitted by: Barbarossa - 2009-02-22 to 109 Early Spring
so how's the giant cave excavation going?
Submitted by: xpCynic - 2009-02-22 to 110 Early Spring
Started on third level as of this comment. One of the ambushing marksgoblins was walking around near my miner - possibly the tensest moment I've ever faced!
Submitted by: Barbarossa - 2009-02-23 to 110 Early Spring
i'm gonna keep an eye on this one =p
Submitted by: ClsfdKidd - 2009-02-24 to 111 Early Spring
I like the "natural" shape of the place. Just noticing your purple cloud of miasma. You can sort your refuse so that the rotten stuff goes to a small, sealed room, and then have massive open-air storage of all the bones. The rotten stuff clears out pretty fast, and the miasma always stays away from the populace.
Submitted by: Barbarossa - 2009-02-25 to 111 Early Spring
remember- miasma cannot move diagonally!
Submitted by: Barbarossa - 2009-03-01 to 112 Early Spring
Lookin' Good so far... This'll be epic once the floors are gone and the roofscrapers are left to stand alone =D
Submitted by: wololo - 2009-03-01 to 112 Early Spring
This looks great! I really like the concept.
Submitted by: Salmeuk - 2009-03-08 to 113 Early Spring
I enjoy the idea of guilds.
Submitted by: Barbarossa - 2009-03-12 to 113 Early Spring
Good job so far, I can wait till it's done!
Submitted by: Barbarossa - 2009-03-14 to 114 Early Spring
nice, this cave will be hugely awesome!
Submitted by: Barbarossa - 2009-03-23 to 115 Early Spring
Can't wait to see the new front gate.
Submitted by: Barbarossa the Seal God - 2009-04-03 to 116 Early Spring
if you need progress to go faster, just change your dwarves' speed to 1 in the raw files.
They'll still need to eat and drink and sleep, but hauling and building goes a jillion times faster.
Submitted by: Markavian - 2009-04-03 to 116 Early Spring
Oh wow... you hollowed out all that space inside the mountain and then built upwards. Monumental work.
Submitted by: Gumball135 - 2009-04-08 to 116 Early Spring
Very, very cool. I especially like the Capitol building, the castle of nobility and the central square. Might just have to steal one or two of ze ideas for my latest fortress :p