Clockworks is a fortress that incorporates the aesthetics the surrounding canyon walls to form a natural defense and boundary for the fortress. Digging into the mountainside is severely restricted. These restrictions have created an organic, beautiful, and somewhat cramped fortress.
(Tileset and graphics by Plac1d)
173 - Clockworks progresses another year. The eastern fortress wall is almost complete, an armorer is lost to a mood, and the influence of Clockworks grows so much that the Queen promoted it to a Duchy.
( 167 Early Spring → 180 Late Winter )
The Dwarves of Clockworks live in rooms carved into the southern and eastern sides of the canyon walls. Many of the rooms hold two or more beds to keep the rent low. - Coaldiamond
There are 14 comments for this map series, last post 2009-08-17
Clockworks
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-02/coaldiamond-Clockworks-region1-173-44.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: jojo - 2009-02-11 to 172 Mid Spring
What are the colors/theme that you have here? It's the best I've seen.
Submitted by: jojo - 2009-02-11 to 172 Mid Spring
oh and great fort design, of course. I want to do something similar with a nice map I've found...
Submitted by: Coaldiamond - 2009-02-11 to 171 Early Spring
The tiles and graphics were originally made by Plac1d. Its on the wiki site. I thought he had the best graphics but the original resolution is too small. So I doubled the recommended screen resolution. The graphics now remind me of the little pixel guys from Colonization (or maybe Civilization 2). I've since tweaked a few of the graphics and tiles to suit my own tastes.
Submitted by: jojo - 2009-02-12 to 172 Mid Spring
thanks, I saw that you answered already in another one of your maps. I used to find the elongated not-perfectly-square tiles to be annoying, but I think for organic looking designs like this one, it's not noticeable at all. It's only when you get obsessive about doing fractal patterns and whatnot that it gets annoying :)
Submitted by: RedWick - 2009-02-12 to 172 Mid Spring
I love these sorts of organically grown fortresses!
Submitted by: Coaldiamond - 2009-02-13 to 172 Mid Spring
Awesome!! Thanks for the 'Favorite" guys, Clockworks -172 just appeared on the Favorites list!
[Message edited on 2009/03/12 at 01:38 by Coaldiamond]
Submitted by: FacesOfMu - 2009-02-16 to 172 Mid Spring
Great fort! I love both the strip mine and open-air styles you've got going. I imagine it'd look pretty majestic standing on the rim of that thing.
Submitted by: Foaboe - 2009-02-22 to 172 Mid Spring
I'd like to know about the mechanisms of the periodic falls, I've just finished my eternal pumps.
Also, Faved... you make great civs.
Here it is.
Submitted by: cephalo - 2009-03-09 to 172 Mid Spring
Beautiful fort! I love those cliffside rooms. Not sure I like the 'automatic' drowning chamber... I tell you right now that will only end in tears!
Submitted by: LegoLord - 2009-03-26 to 176 Early Spring
This thing looks awesome. I just know that if I tried that, I would not be able to keep with the minimalistic alterations guideline.
Submitted by: Stromko - 2009-03-27 to 176 Early Spring
I rather like the circular, open-air design. In a word, it's an inspiring fortress! There's more advanced, awe-inspiring fortresses out there, but they're usually quite difficult to comprehend and often a bit impractical. Clockworks, however, is simply a circular settlement built into a mountainside, with an open courtyard, that comes out looking REALLY good. It's quite pragmatic too, being right next to the water (and fish, my favorite way of feeding dwarves / training marksdwarves), and with forges built right on top of the magma pool so as not to waste any.
Submitted by: Qjet - 2009-08-12 to 180 Early Spring
What does this fort look like in something like virtualdwarf?
Submitted by: Coaldiamond - 2009-08-16 to 180 Early Spring
Hey Qjet,
Oddly enough, the fortress doesn't look that impressive in Visual Fortress. Perhaps it was my whole "don't disturb the mountain" philosophy, but the fortress doesn't stand out that much when rendered by VF.
You can check it out yourself if you're interested:
http://dffd.wimbli.com/file.php?id=957
Submitted by: Qjet - 2009-08-17 to 180 Early Spring
methinks you are too hard on your fortress

