Work has continued on the fortess and the dwarves continue to get slaughtered by goblins.
New magma forges are in. New trade depot is working. Workshops are being added.
Giant Cave Spiders were captured and are being entertained by capured goblins.
I also upgraded from 173 to 40d. One wierd thing is nearly all the professions dissapeared from the profession list. The only ones that stayed behind were the default (i.e. hauling,cleaning,...). Been having to use dwarf manager to change dwarven professions.
During a seige all the other entrances are closed except for this one. I was originally attempting to use as few cages as possible. But due to dwarven stupidity my commoners charge goblins. You know the options to make dwarves stay inside and not gather anything? yeah they actually mean run outside and charge the closest pack of goblins available. My max pop was around 140, now its 78ish. - Zaltanek
There are 6 comments for this map series, last post 2009-03-12
Minedtame
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-02/zaltanek-Minedtame-region1-1059-19351.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Zaltanek - 2008-12-01 - Removed
Submitted by: Ashery - 2008-12-05 to 1054 Late Autumn
I'd be interested in hearing how quickly your tree farms fill with water.
In my initial test on the design I used, I ended up shutting off the water flow due to the fact that it would've taken well over a month to fill. Normally the time wouldn't have mattered, but the first floor of my tree farm is also serving as the location for my actual farms...and it had already been a year with zero food production.
The end design should be more efficient as it'll have more hatches on each level...
Submitted by: sneakeypete - 2008-12-05 to 1054 Late Autumn
Uhh... don't you need to clear out all that rock before trees will grow?
Submitted by: Ashery - 2008-12-06 to 1054 Late Autumn
Yea, but you can at least get the ground muddied and ready to go.
I'm planning on doing the same with my tree farm. Getting mud on three to five levels initially and just dumping the rock as I have time. Once I'm on my last dumping level, I'll start digging out and setting up the next few levels.
Submitted by: Zaltanek - 2008-12-08 to 1055 Late Summer
The tree farm is filling much faster than I expected. From early summer to late summer it has filled 2 z levels.
Once flooded I will begin removing excess stone. Unfortunately I am running an older version so i have to select each piece to dump.
Submitted by: Zaltanek - 2008-12-09 to 1055 Late Summer
Hrm, I just ran into an issue with collapsing structures. I thought i knew how it worked when digging (within 7 spaces of a wall. I thought up/down stairs also acted as a solid wall, but apparently they don't. My central staircase started collapsing. I have a central 4b4 block of up/down stairs which reach out 3 spaces to the outer wall. I did plan to have a hollow area around that section, but it should be supported by the 2b2 paths at each N,S,E,W direction.
I was also attemping to use a bridge as scaffolding. however when I built floor tiles off the side of the bridge they collapsed killing on of the miners. The wierd thing is it allows me to build ramps off the side of bridges for the roof of the barracks.
Submitted by: Markavian` - 2009-03-12 to 1057 Mid Autumn
That aqaduct is a fantastic piece of engineering, I'm suprised I didn't see it sooner. Good work!