My first fort that used the Decentralised Workshops and Living Quarters plans and they worked a peach! Rather than putting the dining rooms where indicated in the living plans I later dug through the dining food storage wall and made a connecting 3x20 hallway between the two hubs. This became my legendary dining room and thoroughfare. Although it would have been more efficient to connect on every level, I only let the "two towers" connect on one level where the the dining hall was.
What I also really liked about this fort was that although the road departs the map on the left past the residences, the fort entrance road carries over and past the residences into the trades 'tower'. I like the way that the fort sort of curls down and back in on itself like this so as to create this great shooting galley above the residences. It reminds me of a backwards G shape, and I always pictured the road as a long rifle pointed west, the gunman's head, shoulders and body as the tower above the trades hub, and the gunman's hand holding up the barrel above the residential hub.
I stopped working on this fort a few weeks back, but only a few days ago I learned that ballista can't fire down or up. So my plans to have two towers vigilently guarded by eight ballistas above was for naught. I can never control siege operators anyway (they always run in terror from the enemies or get shot by ranged attackers!) - FacesOfMu
There are 1 comments for this map series, last post 2009-02-28
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You can download the compressed map file: 2009-02/facesofmu-Glazedstop-region5-239-24239.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.