My first fort that used the Decentralised Workshops and Living Quarters plans and they worked a peach! Rather than putting the dining rooms where indicated in the living plans I later dug through the dining food storage wall and made a connecting 3x20 hallway between the two hubs. This became my legendary dining room and thoroughfare. Although it would have been more efficient to connect on every level, I only let the "two towers" connect on one level where the the dining hall was.
What I also really liked about this fort was that although the road departs the map on the left past the residences, the fort entrance road carries over and past the residences into the trades 'tower'. I like the way that the fort sort of curls down and back in on itself like this so as to create this great shooting galley above the residences. It reminds me of a backwards G shape, and I always pictured the road as a long rifle pointed west, the gunman's head, shoulders and body as the tower above the trades hub, and the gunman's hand holding up the barrel above the residential hub.
On the left is the four levels of the living quarters. On the right is two levels of the decentralised workshops complex. Between the two, to reduce noise to the bedrooms and create and underground passage way, is the dining hall. From memory the pink seat is an artifact throne I placed for anyone's use and admiration.
Eventually my plans were to let water fall from the brook above into the dining hall for misty goodness, then channel it around the trade complex and siphon it back up to the empty pool behind the trades tower, but I worried how much this would kill the fps. - FacesOfMu
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You can download the compressed map file: 2009-02/facesofmu-Glazedstop-region5-239-24239.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.