Well, this is my entry to the castle challenge presented on the DF forums. I wanted to make a real castle, not some dwarven square with towers on the corners. No, we need a real castle! Thus how it all looks. Now mind you it is incomplete, but I feel I need a morale boost to continue with this.
I don't think I have everything needed to qualify for the thread yet, but I should have most of the requirements.
Feel free to comment.
Only three deaths here at Healedabby. Two of them were due to stupidity with designations and the resulting cave-ins, and one was from a goblin thief who pierced both lungs with a single knife thrust before being shot by some billion arrows from the caravan guards. These graves are how I'm going to bury everybody, only inside the walls proper. Actually, I might put it behind where the Cathedral will be, north of the small town I might make.
Also, wagon. I never deconstruct that thing out of a sense of hoarding. Engraved on the surrounding boulders are records of the early years of Healedabby and it's construction. My grand plan is to add in some small bits of damage and abandon the fortress, doing everything I can to make a good hundred years pass. Then I shall reclaim in a possible community fortress. Really, who doesn't want to do a community fortress on reclaiming the ruins of a hundred-year-old castle?
If anybody knows a good way to make a thousand years pass, let me know. - Duke
There are 19 comments for this map series, last post 2010-07-13
Healedabbey
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Don't have Flash?
You can download the compressed map file:
2009-02/duke-Healedabbey-region2-203-18310.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Ark - 2009-02-08 to 203 Late Summer
That is just so amazing.
Now I feel kind of awkward because my castle is rather square...with towers...
Submitted by: Duke - 2009-02-08 to 203 Late Summer
Dwarves have no use for structures like this! They only require squares above their holes to make sure magma doesn't get in.
But yes, to each their own. I just wanted to make something different. Then I saw the smooth square tiles, and I knew what I had to do.
Submitted by: Phenixmirage - 2009-02-10 to 203 Late Summer
This looks really awesome, I can't wait to see the finished fortress. I admit, I'm inspired to try building my own castle. :)
Submitted by: ToonyMan - 2009-02-18 to 205 Late Spring
Design? What the hell is that?
Submitted by: Barbarossa - 2009-02-20 to 215 Mid Winter
I like the 'Like'
Submitted by: Duke - 2009-02-21 to 215 Mid Winter
Curse my inability to spellcheck!
I suppose that is why I failed the capcha so many times.
Submitted by: Barbarossa - 2009-02-21 to 215 Mid Winter
but seriously, epic castle
Submitted by: wololo - 2009-03-01 to 215 Mid Winter
The cathedral is awesome.
Submitted by: Rhenaya - 2009-03-08 to 224 Early Spring
i am jealous :>
Submitted by: Duke - 2009-03-12 to 224 Early Spring
Rhenaya? Jealous? Oh lord, I appear to have received a complement from the master of Aquifers! Oh, what does one say?
I'm sure I could have made this place stupidly complex and amazing, but that is not terribly Human. It is up to the Dwarves to make things needlessly complicated. And as such, I might make a series of sites with designs based upon the race they use. Goblins shall make an obsidian tower, Elves will use a magma pipe and sand to make renewable, eco-friendly glass towers and dwarves shall make a fortress around a chasm.
The tileset I'm using would work better in such areas, as I can perfectly tell what is happening in small spaces but large open spaces provide too much information. Thus this was not a terribly good place to use it.Still, turned out well.
Also, I discovered what might be a slight bug. It appears removing the walls used in sealing the tomb of the Lord and Lady reveals... well, the black tiles. Still there. I'll have to test this and report any bugs I see.
Submitted by: Obviously A believer - 2009-03-16 to 224 Early Spring
I guess I failed my intuition check here but..
What tileset do you use for such a fortress?
Submitted by: Obviously A believer - 2009-03-16 to 224 Early Spring
disregard that, I found it; It's "Dorten's"
Submitted by: [deleted] - 2009-03-20 to 215 Mid Winter
Jesus christ. This is beautiful.
Submitted by: Jurph - 2009-03-20 to 203 Late Summer
Duke, this is amazing. The moat looks like a natural terrain feature, but looking at earlier maps it's clear that you dug it. I dig it! Your outdoor farmplex and lumber yards are also pretty awesome. I'm taking notes... some of these features are definitely ending up in my next fort.
Hey, look at that technicolor tie-dyed wall! Did you build that to keep "Random Colored Block (1)" from showing up in your construction list all the time?
Submitted by: Duke - 2009-03-25 to 203 Late Summer
Ah yes, the technicolor wall. It has saved me several carpel tunnel injuries for the reason listed. And most of the design here came from research on European castles, as this was intended for a thread on amazing aboveground castles.
Actually, I have just received an idea on some villas. Villas that would be amazing to the castle. Damn. Now I have to kill the damn titan and reclaim.
Submitted by: ToonyMan - 2009-04-17 to 224 Early Spring
Make succession, I'll join.
Submitted by: Kitsunemimi-Maiden - 2009-06-21 to 215 Mid Winter
Human fortresses don't have bones in the walls?
For the love of God, Montressor!
Awesome fortress, though. Awe-inspiring, to say the least. I love the 'like' as well.
Submitted by: Spectre - 2010-06-17 to 215 Mid Winter
I see what you did there Kitsunemimi-Maiden. And I love it.
Submitted by: Thedude - 2010-07-13 to 203 Late Summer
How did you make your walls look like that?
I have the latest dorten tileset but the walls do not look the same they have these light grey lines in them instead of just two white lines.
Really want to know this :(