Minedtame - 1058 Late Summer by Zaltanek

Map Description:

Created Wealth: 4532379
Furniture: 1241020
Architecture: 509670
Other Objects: 1084322

Projects underway:
Statue garden of a dwarf
Hanging magma forges production
Waterfall for dining
Finishing up housing district.
Heated aquaduct and housing.
Barrier wall for the reseviour.
Completed:
Barracks
Trade depot.
Level 1 of the Housing.
Non-heated water distribution.
First z level of the artifical lake wall.

Point of Interest: Lower defences

After the Dwarf masacre a year or two ago I decided to provide the dwarven marksmen some cover behind fortifications. - Zaltanek

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-02/zaltanek-Minedtame-region1-1058-18810.fdf-map Created Wealth: 4532379 Furniture: 1241020 Architecture: 509670 Other Objects: 1084322 Projects underway: Statue garden of a dwarf Hanging magma forges production Waterfall for dining Finishing up housing district. Heated aquaduct and housing. Barrier wall for the reseviour. Completed: Barracks Trade depot. Level 1 of the Housing. Non-heated water distribution. First z level of the artifical lake wall. 18 822 897 1.00 top After the Dwarf masacre a year or two ago I decided to provide the dwarven marksmen some cover behind fortifications. Zaltanek

Comments

Submitted by: Zaltanek - 2008-12-01 - Removed

Submitted by: Ashery - 2008-12-05 to 1054 Late Autumn

I'd be interested in hearing how quickly your tree farms fill with water.

In my initial test on the design I used, I ended up shutting off the water flow due to the fact that it would've taken well over a month to fill. Normally the time wouldn't have mattered, but the first floor of my tree farm is also serving as the location for my actual farms...and it had already been a year with zero food production.

The end design should be more efficient as it'll have more hatches on each level...

Submitted by: sneakeypete - 2008-12-05 to 1054 Late Autumn

Uhh... don't you need to clear out all that rock before trees will grow?

Submitted by: Ashery - 2008-12-06 to 1054 Late Autumn

Yea, but you can at least get the ground muddied and ready to go.

I'm planning on doing the same with my tree farm. Getting mud on three to five levels initially and just dumping the rock as I have time. Once I'm on my last dumping level, I'll start digging out and setting up the next few levels.

Submitted by: Zaltanek - 2008-12-08 to 1055 Late Summer

The tree farm is filling much faster than I expected. From early summer to late summer it has filled 2 z levels.

Once flooded I will begin removing excess stone. Unfortunately I am running an older version so i have to select each piece to dump.

Submitted by: Zaltanek - 2008-12-09 to 1055 Late Summer

Hrm, I just ran into an issue with collapsing structures. I thought i knew how it worked when digging (within 7 spaces of a wall. I thought up/down stairs also acted as a solid wall, but apparently they don't. My central staircase started collapsing. I have a central 4b4 block of up/down stairs which reach out 3 spaces to the outer wall. I did plan to have a hollow area around that section, but it should be supported by the 2b2 paths at each N,S,E,W direction.

I was also attemping to use a bridge as scaffolding. however when I built floor tiles off the side of the bridge they collapsed killing on of the miners. The wierd thing is it allows me to build ramps off the side of bridges for the roof of the barracks.

Submitted by: Markavian` - 2009-03-12 to 1057 Mid Autumn

That aqaduct is a fantastic piece of engineering, I'm suprised I didn't see it sooner. Good work!

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