I built an eight-bit ripple-carry adder over the weekend and have just started the digging to take it up to sixteen bits.. I've seen a few theoretical designs for full adders on the wiki and such, but never a complete system.
See it in action here: http://mkv25.net/dfma/movie-1084-numberabbeydemonstration
This is the top of the water system, where the intake and drainage pump towers push water into the tower that feeds the adder. The water tower has a 10x10 interior on three z-levels and provides enough pressure to flood the adder in a blink when opened. It can also be flushed to the outside if necessary. - Kanddak
There are 11 comments for this map series, last post 2009-03-31
Numberabbey
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-02/kanddak-Numberabbey-region8-67-3142.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Savok - 2009-02-01 to 67 Early Spring
*claps*
Submitted by: blue emu - 2009-02-02 to 67 Early Spring
The next logical step is to design a Dwarf Fortress tunnel-system that will act as a computer powerful enough for you to play Dwarf Fortress!
Submitted by: Nahkh_ - 2009-02-03 to 67 Early Spring
This is very impressive. I was designing one myself but you beat me to it. Oh well. I still have a few secret projects underway.
I particularly like the compactness and effortless extension. The color-coding is a nice addition.
Submitted by: tsen - 2009-02-05 to 67 Early Spring
Holy cripes.
Submitted by: KaelemGaen - 2009-02-06 to 67 Early Spring
Do you have a video of it working? or is it just the layout proof of concept?
Submitted by: Kanddak - 2009-02-06 to 67 Early Spring
Yes KaelemGaen, the demonstration movie is here: http://mkv25.net/dfma/movie-1084-numberabbeydemonstration
Submitted by: Dakira - 2009-02-06 to 67 Early Spring
*Astounded* Wow, when you first said adder in your earlier works, I had no idea you meant it literally.
I might look into trying DF computing; ideas that popped into my heard were:
- Rather then gears be the output, why not show it with water levels. Have individual one space channels that act can act as digits. It might be limited to a non-base-ten standard, but interesting to me at least.
- A veritable "Dwarven Water Clock". Imagine it, able to tell you the DF time for day, month, and year.
[Message edited on 2009/02/06 at 08:33 by Dakira]
Submitted by: Sukasa - 2009-02-07 to 67 Early Spring
In your video you have eight side-by-side gear assemblies that apparently don't connect to each other - how'd you manage that? I wasn't aware that was possible o_O
Submitted by: Kanddak - 2009-02-11 to 67 Early Spring
Dakira: You might do that by having the output gears power pumps. You may be interested in my design for a 7-segment display or the associated forum discussion.
Sukasa: The output gear assemblies do connect to each other when they're engaged, but they are disengaged until the correct pressure plates are submerged.
Submitted by: Barbarossa - 2009-02-13 to 67 Early Spring
Holy addition! can it do subtraction?
Submitted by: crash2455 - 2009-03-31 to 67 Early Spring
Binary addition is binary subtraction, it's just how you interpret the bits.
It's too bad you can't assign multiple pressure plates to set something off, or else the drawbridge seven-segment display idea wouldn't be so complicated.