Shoveknives - 216 Late Winter by LegacyCWAL

Map Description:

Shoveknives is probably my proudest moment in terms of fortress defense.

Point of Interest: The Habitation Level

In the middle is my farms, built before I realized just how much overkill that much farm area was. That's a platinum statue and artifact floodgate in the dining room, with the mayor's quarters to the south of it and the Captain of the Guard's quarters north of it. On the east is the shops, a stockpile of shop-ish stuff like clothes and crappy crafts. You can see the quarters, though the grey area, being a former magnetite deposit, turned out to be rather poor for that purpose. To the southeast and northeast are the low-rent slums. The southwest is part of the nobles' district. - LegacyCWAL

There are 6 comments for this map series, last post 2009-01-23

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Comments

Submitted by: Markavian - 2009-01-22 to 216 Late Winter

That some grand fortifications you've got there, I like what you've done with the valley entrance and defences. Good work :)

Submitted by: ScottH - 2009-01-22 to 216 Late Winter

Is it just me or do those channels in the east look like they could someday be used to flood the valley :P

Edit* Didnt notice there was a moat.. haha

[Message edited on 2009/01/22 at 04:32 by ScottH]

Submitted by: magic dwarf - 2009-01-22 to 216 Late Winter

Yeah those are some kickass fortifications. I also like how you've claimed the center of your map with walls

Submitted by: Silfurdreki - 2009-01-23 to 216 Late Winter

I really like the way you've claimed the whole valley. Also the bridge over the whole thing is awesome.

Is it just me or is it possible to enter the secure lumber area and the meeting area from the south?

Submitted by: Maggarg - 2009-01-23 to 216 Late Winter

Into the valley of death rode the six hundred!
Like the bridges very much.

Submitted by: LegacyCWAL - 2009-01-23 to 216 Late Winter

I'm glad that everybody likes it =)

Silfurdreki: It's secure, but I admit it does look open at first glance. Look at the cul-de-sac from 1 z-level up though, and you'll see the moats that cut it off to the sides, with the remaining ramps down there either shaved off or else cut off by moats of their own. I'll probably wind up walling it off sooner or later, but my dwarves almost never go down that far =)

[Message edited on 2009/01/23 at 12:09 by LegacyCWAL]

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