Shoveknives is probably my proudest moment in terms of fortress defense.
Here you see the way that I like to secure lumber supplies: use moats and walls to make a forested area inaccessable to anybody who does not go through the fort proper first. The grey is only recent and temporary, the result of removing a shrub infestation that had been preventing regrowth of the area. - LegacyCWAL
There are 6 comments for this map series, last post 2009-01-23
Shoveknives
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Submitted by: Markavian - 2009-01-22 to 216 Late Winter
That some grand fortifications you've got there, I like what you've done with the valley entrance and defences. Good work :)
Submitted by: ScottH - 2009-01-22 to 216 Late Winter
Is it just me or do those channels in the east look like they could someday be used to flood the valley :P
Edit* Didnt notice there was a moat.. haha
[Message edited on 2009/01/22 at 04:32 by ScottH]
Submitted by: magic dwarf - 2009-01-22 to 216 Late Winter
Yeah those are some kickass fortifications. I also like how you've claimed the center of your map with walls
Submitted by: Silfurdreki - 2009-01-23 to 216 Late Winter
I really like the way you've claimed the whole valley. Also the bridge over the whole thing is awesome.
Is it just me or is it possible to enter the secure lumber area and the meeting area from the south?
Submitted by: Maggarg - 2009-01-23 to 216 Late Winter
Into the valley of death rode the six hundred!
Like the bridges very much.
Submitted by: LegacyCWAL - 2009-01-23 to 216 Late Winter
I'm glad that everybody likes it =)
Silfurdreki: It's secure, but I admit it does look open at first glance. Look at the cul-de-sac from 1 z-level up though, and you'll see the moats that cut it off to the sides, with the remaining ramps down there either shaved off or else cut off by moats of their own. I'll probably wind up walling it off sooner or later, but my dwarves almost never go down that far =)
[Message edited on 2009/01/23 at 12:09 by LegacyCWAL]