The trap against a group of chaos dwarves from the Civilization Forge mod. The trap wasn't as effective as expected, because each dip of magma was just too short to instantly ignite stuff. The prototype still depends on shutting enemies off with drawbridges, so it's just as (in)effective as any other similar traps - pits, flooding, etc. It's certainly not as effective as some more simple magma-based traps. Perhaps a corridor long enough would be able to annihilate everything coming through, with huge power consumption.
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