I test my 7-segment display controller logic. (Map)
This is long, so you might want to watch it at a high speed.
There are some issues involving segments sticking when I change multiple input bits in a short period of time, probably because the water level on their pressure plate fluctuated, making that plate send a message to the bridge, then corrected itself before the bridge had changed, causing the second message to be ignored.
I first tried to correct this by changing the input to something I knew would clear the stuck segment and then back, then discovered that shutting off the water flow through the system and turning it back on would reset things more quickly.
Imagecontrols
Submitted by: LegoLord - 2009-02-06
Wait, was that last bit displaying letters?
Submitted by: magic dwarf - 2009-02-06
Thats amazing. counting from 0 to 15 in Hexadecimal.
fav'd
Submitted by: Anonymous - 2009-02-07
Mind = blown
Submitted by: Kanddak - 2009-02-07
Yes LegoLord, it's a hexadecimal display and shows 0123456789AbCdEF (with b and d lowercase because the renditions of B and D on a 7-segment display would look like 8 and 0).
Submitted by: ToonyMan - 2009-02-07
Amazing.
Submitted by: crash2455 - 2009-03-31
Impressive. That must have been damn near impossible to plan out. I mean, seven-segment displays are hard enough with actual components, let alone doing it with a game.
Submitted by: kurokikaze - 2009-09-15
Whoa. This is a legendary artifact by itself.