The waterway is now filled with desalinated and drinkable water. Wells are being constructed right and left, and I can now initiate project "Burrow Everyone".
A small portion of the populace will be haulers, but everyone else is eventually going to be assigned a permo tower to live in for the rest of their lives.
Reducing a hil to a pile of stones produces a CRAPLOAD of stones. I'm trying to get rid of all the blocks, I swear.
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Bonetin
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-12/clsfdkidd-Bonetin-region2-254-3440.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Urist McArchitect - 2010-12-15 to 253 Late Summer
You could have the towers lean in on each other at weird angles and converge akwardly...
Submitted by: ClsfdKidd - 2010-12-16 to 253 Late Summer
Each tower is a burrow, with self-contained populaces and utilities. That's why each tower has it's own set of wells. The roofs will be booze holds, keeping the dwarfs in the sun.
Submitted by: Ursit McArchitect - 2010-12-17 to 254 Mid Spring
The have them merge without intereor access between them, and remember (most) good forts have pointless corckscrews in the name ofawsome
Submitted by: Caranha - 2011-01-01 to 254 Mid Spring
Booze in the Roof, what a nice idea!