Bonetin - 253 Late Summer by ClsfdKidd

Map Description:

Progress, progress. So far, this is the most detailed fort I've ever attempted. Detailed as in carpal-tunnel inducing.

I have one out of six towers packed with magma walls. This is really quite a project, especially since the walls have to be the right shade of grey.

Projects underway:
1) Construct six impenetrable dark towers with gooey magma walls.
Status: Difficult, but overall it is looking good.
2) Dig out and build a waterway so that all the towers will have their own wells/plumbing.
Status: Ran out of yellow stone. I'll have to dig some from somewhere that won't destroy the aesthetics of the place.
3) Make the walkway level that connects all the towers look COOL.
Status: This is where the carpal kicks in.

Projects in the future:
Drain the pipe.
Design the sixth tower for the (only) entrance.

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2010-12/clsfdkidd-Bonetin-region2-253-18872.fdf-map Progress, progress. So far, this is the most detailed fort I've ever attempted. Detailed as in carpal-tunnel inducing. I have one out of six towers packed with magma walls. This is really quite a project, especially since the walls have to be the right shade of grey. Projects underway: 1) Construct six impenetrable dark towers with gooey magma walls. Status: Difficult, but overall it is looking good. 2) Dig out and build a waterway so that all the towers will have their own wells/plumbing. Status: Ran out of yellow stone. I'll have to dig some from somewhere that won't destroy the aesthetics of the place. 3) Make the walkway level that connects all the towers look COOL. Status: This is where the carpal kicks in. Projects in the future: Drain the pipe. Design the sixth tower for the (only) entrance. 0 0 0 0 top

Comments

Submitted by: Urist McArchitect - 2010-12-15 to 253 Late Summer

You could have the towers lean in on each other at weird angles and converge akwardly...

Submitted by: ClsfdKidd - 2010-12-16 to 253 Late Summer

Each tower is a burrow, with self-contained populaces and utilities. That's why each tower has it's own set of wells. The roofs will be booze holds, keeping the dwarfs in the sun.

Submitted by: Ursit McArchitect - 2010-12-17 to 254 Mid Spring

The have them merge without intereor access between them, and remember (most) good forts have pointless corckscrews in the name ofawsome

Submitted by: Caranha - 2011-01-01 to 254 Mid Spring

Booze in the Roof, what a nice idea!

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You can download the compressed map file: 2010-12/clsfdkidd-Bonetin-region2-253-18872.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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