Progress, progress. So far, this is the most detailed fort I've ever attempted. Detailed as in carpal-tunnel inducing.
I have one out of six towers packed with magma walls. This is really quite a project, especially since the walls have to be the right shade of grey.
Projects underway:
1) Construct six impenetrable dark towers with gooey magma walls.
Status: Difficult, but overall it is looking good.
2) Dig out and build a waterway so that all the towers will have their own wells/plumbing.
Status: Ran out of yellow stone. I'll have to dig some from somewhere that won't destroy the aesthetics of the place.
3) Make the walkway level that connects all the towers look COOL.
Status: This is where the carpal kicks in.
Projects in the future:
Drain the pipe.
Design the sixth tower for the (only) entrance.
There are 4 comments for this map series, last post 2011-01-01
Bonetin
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Don't have Flash?
You can download the compressed map file:
2010-12/clsfdkidd-Bonetin-region2-253-18872.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Urist McArchitect - 2010-12-15 to 253 Late Summer
You could have the towers lean in on each other at weird angles and converge akwardly...
Submitted by: ClsfdKidd - 2010-12-16 to 253 Late Summer
Each tower is a burrow, with self-contained populaces and utilities. That's why each tower has it's own set of wells. The roofs will be booze holds, keeping the dwarfs in the sun.
Submitted by: Ursit McArchitect - 2010-12-17 to 254 Mid Spring
The have them merge without intereor access between them, and remember (most) good forts have pointless corckscrews in the name ofawsome
Submitted by: Caranha - 2011-01-01 to 254 Mid Spring
Booze in the Roof, what a nice idea!