Wanted to see how big I could make the circles. Not a great idea. Some areas, like the hospital, are too large to fully zone, and I don't know the effect of double zoning. Wood efficiency is also horrible, but it's a fun fort to play, defenseless as it is.
The dual barracks funnel out easily enough. Next up: archery range/barracks over this area, connected with a boltmaker/refuse heap at the top level. - Q.T.Quazar
There are 2 comments for this map series, last post 2010-10-15
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