Cloudgears - 1052 Late Autumn by Markavian

Map Description:

The end of year 2 rolls on... miners have done well; crafting a forge deep beneath the ground. Nickle production is in full swing, and the first gleaming bins and buckets roll off the forges.

Uptop, housing, farming, and trading continues as normal. The fortress is a hive of activity...

Point of Interest: Fort entrance

( 1052 Late Autumn → onwards )

The entrance to the fort is a small 2x4 corridor lined with some simple cage traps. This leads up to part of the plateau that has been severed from the moutain. This lowly mound is the castle of Cloudgears. - Markavian

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2010-07/markavian-Cloudgears-Ewecamade-1052-28728.fdf-map The end of year 2 rolls on... miners have done well; crafting a forge deep beneath the ground. Nickle production is in full swing, and the first gleaming bins and buckets roll off the forges. Uptop, housing, farming, and trading continues as normal. The fortress is a hive of activity... 44 552 864 1.00 top The entrance to the fort is a small 2x4 corridor lined with some simple cage traps. This leads up to part of the plateau that has been severed from the moutain. This lowly mound is the castle of Cloudgears. Markavian

Comments

Submitted by: Qjet - 2010-07-20 to 1052 Late Autumn

You should consider darkening the background of those "." tiles so they look like they are further from the ground, Any other display problems with this? Like does background color show through on these kinds of tiles?

Actually I just tried to make a tileset like this one (darkening the background of the distant tiles really helps btw), a serious problem is that designated tiles are completely black in the foreground and brown in the background, so designated tiles appear completely black. Maybe a way of changing that behavior? hmmmm.

[Message edited on 2010/07/20 at 10:01 by Qjet]

update:
fixed all the problems with it: get here

Come back to the dorten side Markavian!

[Message edited on 2010/07/20 at 11:28 by Qjet]

[Message edited on 2010/07/21 at 03:16 by Qjet]

Submitted by: Markavian - 2010-07-24 to 1054 Mid Winter

Qjet, wow, good effort. Gonna try this out now - I can't use a 9x9 set with this fort because it'll break my PoIs, but I'll run a test to see how it looks.

(reporting back soon)

Submitted by: Markavian - 2010-07-24 to 555

Ok, year "555" is using Qjet's modified Dorten tileset; if anyone wants a look.

Submitted by: Qjet - 2010-07-26 to 555

I'm thinking a little lower contrast for the background would do it some good, I think it's an improvement though :)

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