Most of the progress since the last update has been in the underground.
Moved the stockpiles down one level, so now you can actually see it. - sirbobsalot
There are 8 comments for this map series, last post 2010-11-08
Wheeledadmired
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-05/sirbobsalot-Wheeledadmired-region6-510-28475.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Ambivalence - 2010-04-22 to 506 Mid Spring
It's nice. Goblins troubling you much?
Submitted by: sirbobsalot - 2010-04-22 to 506 Mid Spring
I've got invasions turned off for now. My first fort in the new version was another surface castle fort, and the new military system was just giving me fits. For example, a squad of 10 clad in full iron plate and wielding swards/maces beat on one alligator for three seasons before the poor creature finally managed to stagger off the edge of the map. Sieges would probably be a bit more FUN than I can handle right now. =P
Once the pyramid is secure and less of a construction dwarf ambush deathtrap I'll go in and turn invaders back on.
Submitted by: Ambivalence - 2010-04-22 to 506 Mid Spring
Heh. I was wondering where you'd put the bodies. :)
Submitted by: Demonic Spoon - 2010-04-23 to 504 Mid Autumn
Mmm, have you considered atomsmahing the vermin corpses? Just a thought.
Submitted by: sirbobsalot - 2010-04-26 to 504 Mid Autumn
Set one up last night and it did the trick nicely. =)
Submitted by: PeskyMystic - 2010-05-03 to 508 Early Summer
That hack you used cleans away bloody tile. If there is even a 1/1 of water that is bloodied, dfhack won't remove the property of bloodied from the water on the tile. So any dwarfs who step through the water will continue trailing it everywhere.
Submitted by: Zruku - 2010-06-03 to 510 Late Autumn
Hope you don't mind if I steal your idea for the workshop pits, they're just that cool.
Submitted by: Moderately sane glassworker from beyond the grave - 2010-11-08 to 510 Late Autumn
As for the failed moods...
The furnace operator might have wanted a workshop outside of burrows when it was off limits.
The bonecrafter might have wanted a specific item that was forbiden.
I'm not sure about the glassmaker.