Sandbathed - 247 Early Spring by apparentbliss

Map Description:

The fort progresses. The glass tower is being erected, slowly; workshops are being moved into good, solid stone rooms.

Point of Interest: Barrel Conservation

On most of my fortresses, I am practically swimming in barrels and bins. Though the saguaros do provide some lumber, it is not enough to support my usual container habits, and I have been trying to separate out stockpiles that can be set to zero barrels, where appropriate. Every time I get the message that booze production is being held up due to a lack of barrels, it brings a tear to my eye ... and it worries me.

I have begun production of metal bins and barrels, but the cost still seems prohibitive. Granted, a big part of the reason that I chose this map was that I wanted to see what a low-lumber situation was like (and with the saguaros, this is much less harsh in that manner than it "could be"), but I'm finding that it's not particularly to my liking. There's something about the orderly rows of barrels that is infinitely more pleasing than the clutter of sprawling stockpiles -- and there's also the realization that however slow, lumber is a renewable resource, and short of goblin-gear meltdown, metal is not. - apparentbliss

There are 2 comments for this map series, last post 2010-03-18

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Submitted by: apparentbliss - 2010-03-17 to 245 Early Spring

I don't see any better place to store it, so here are the worldgen parameters:

Created in DF v0.28.181.40d18.

[WORLD_GEN]
	[TITLE:LordBucket]
	[SEED:1825035014]
	[HISTORY_SEED:2276617488]
	[NAME_SEED:797618638]
	[DIM:129:129]
	[END_YEAR:1050]
	[BEAST_END_YEAR:200:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:401:401]
	[RAINFALL:0:100:200:200]
	[TEMPERATURE:25:75:200:200]
	[DRAINAGE:0:100:200:200]
	[VOLCANISM:0:100:200:200]
	[SAVAGERY:0:100:200:200]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[GOOD_SQ_COUNTS:25:251:503]
	[EVIL_SQ_COUNTS:25:251:503]
	[PEAK_NUMBER_MIN:12]
	[OCEAN_EDGE_MIN:1]
	[VOLCANO_MIN:3]
	[REGION_COUNTS:SWAMP:260:1:1]
	[REGION_COUNTS:DESERT:260:1:1]
	[REGION_COUNTS:FOREST:1040:3:3]
	[REGION_COUNTS:MOUNTAINS:2080:2:2]
	[REGION_COUNTS:OCEAN:2080:1:1]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:2080:3:3]
	[REGION_COUNTS:HILLS:2080:3:3]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:100:100]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:25]
	[NON_MOUNTAIN_CAVE_MIN:50]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_RIVER:2]
	[SHOW_EMBARK_POOL:2]
	[SHOW_EMBARK_M_POOL:2]
	[SHOW_EMBARK_M_PIPE:2]
	[SHOW_EMBARK_CHASM:2]
	[SHOW_EMBARK_PIT:2]
	[SHOW_EMBARK_OTHER:2]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:20]
	[TOTAL_CIV_POPULATION:20000]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:2080:4160:2080]
	[RAIN_RANGES:2080:4160:2080]
	[DRAINAGE_RANGES:2080:4160:2080]
	[SAVAGERY_RANGES:2080:4160:2080]
	[VOLCANISM_RANGES:2080:4160:2080]

Submitted by: apparentbliss - 2010-03-18 to 247 Early Spring

Another quick thing to mention -- Export Local Images using Mayday's current release (DFG 22, which is a branch of 40d18) is broken on Windows 7 64. It is also broken in seemingly the same fashion on 40d19. I've tried every combination of switches and resolutions and settings that I can think of in the init files, but I either get oddly tiled shots of just my current screen for just the current level, or large totally black files. I've resorted to loading up the map in good old 40d, and exporting these snapshots from there.

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You can download the compressed map file: 2010-03/apparentbliss-Sandbathed-region1-247-54.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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