All settled in for the winter; only 6 migrants so far; starting to etch out some of the more "permanent" locations for things.
Being on a map of sand such as this, the magmaworks seem better labeled as the glassworks -- certainly, that is what they will produce the most of. I have plans to construct something large-ish above ground with glass blocks, once the fort is a bit more established.
The magma is filling the chamber underneath this room, but an aquifer on the west/left side is preventing the room from achieving its intended symmetry. If I feel bold I *may* try round out the shape. - apparentbliss
There are 2 comments for this map series, last post 2010-03-18
Sandbathed
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-03/apparentbliss-Sandbathed-region1-245-30365.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: apparentbliss - 2010-03-17 to 245 Early Spring
I don't see any better place to store it, so here are the worldgen parameters:
Submitted by: apparentbliss - 2010-03-18 to 247 Early Spring
Another quick thing to mention -- Export Local Images using Mayday's current release (DFG 22, which is a branch of 40d18) is broken on Windows 7 64. It is also broken in seemingly the same fashion on 40d19. I've tried every combination of switches and resolutions and settings that I can think of in the init files, but I either get oddly tiled shots of just my current screen for just the current level, or large totally black files. I've resorted to loading up the map in good old 40d, and exporting these snapshots from there.