Trying to cave in part of the obsidian walls keeping the ocean out, but apparently the cave-in allowed the ocean back in through quantum teleportation or something. Minor set-back.
There are 2 comments for this map series, last post 2010-03-11
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Crestarch
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-03/muffinmix-Crestarch-region7-86-4973.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Vinsombra - 2010-03-09 to 86 Mid Spring
No quantum teleportation, There's a breach in the north wall, if you check Z levels 16 & 17, your wall doesn't quite line up and the water pressure is making fountains which is flooding the interior.
Submitted by: Drone - 2010-03-11 to 86 Mid Spring
Aha! this is what Phlamethrower tried with blockardrhyming! Except this time it might work a lot better because of the simpler design. Also you seem to be quite effectively emptying the sea there.