Making progress. The bridge is still a bit gnarly and had to get it's retraction removed at the moment (stupid stone in the way). So no progress on the ship itself.
Good news however, it seems I remedied the suicidal pathfinding of last time, and forced the pathing via walls and a more persistent, and tighter priority path. It worked.
I'm adding more security while I can with the walls, and possibly sealing the batcave. I did notice an assload of creatures within the chasm area, which was also the source of the GCS (Giant Cave Swallow). Quite a few of those.
I have a small party of "hunters" to extract the cave of batmen so that I can seal it with walls and traps (for future use), or just vacuum seal it.
After having a word with those merchants, I figured this is the best solution to apply. Plus it can make use of a more proper setup for the dogs to provide security safely, future plans include marksmen routes and at least a customs stop if this isn't enough to impress. - Itnetlolor
There are 21 comments for this map series, last post 2013-03-26
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file: 2010-01/itnetlolor-Bloodfist-region5-207-10105.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.