1st of Winter 303 for Sparkgear IX.
Spring: Futile search for aquifer given up. As a result Minkot, an injured recruit, died of thirst. The militia also fought off a bugbear ambush, losing two dwarves including one of the miners. Plans for a magma trap are drafted and executed.
Summer: Both the silver xelic caravan and the dyansauri siege arrived at the exact same time. The xelics don't stand a chance against the seige, ~50 dyansauri strong with beakdog riders. The gate is sealed. There's no hope of fighting off the siege, so several mechanics and architects are drafted to rush the magma trap to completion. Also, booze reaches critically low levels, but this is rectified in a hurry.
Autumn: The magma trap is a blazing success, frying all but a few of the dyansauri raiders. High elves appear and refuse to enter even when both fort entrances are open, so the military is put into action. Careful harassment (and a few savescums) see the high elves chased off without casualties. Stockpiles are hastily created to get as much of the silver xelic caravan underground before winter.
The entrance to Massivegem. This little hole in the sky caused some annoying problems with indoor/outdoor orders, so the path below has been widened and a Low Traffic setting placed in the light areas as a workaround. - KenboCalrissian
There are 2 comments for this map series, last post 2010-01-21
Sparkgear IX
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-01/kenbocalrissian-Massivegem the Arche-SGIX-303-30244.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Demonic Spoon - 2010-01-21 to 309 Early Autumn
To your expanded graveyard POI in the 309 map, I placed some of the extra coffins knowing the high mortality rate in SG, I believe they were somewhat empty at my turn end however
Submitted by: crash2455 - 2010-01-21 to 309 Early Autumn
Man, it's been so long since I've seen SG. How many mods are in this now?