Severedcoils - 208 Early Spring by KenboCalrissian

Map Description:

Lots of new carving underground in search of that stupid river.

Point of Interest: Kimberlite Nature Trap

( 207 Mid Autumn → 207 Early Winter )

This is a kimberlite nature trap. All craftsdwarfship is of the highest quality. It menaces with spikes of wolf teeth and giant eagle talons.

The floodgate and the cage are linked to a lever inside the dining area. When enemies approach, I pull the lever, releasing a horde of animals onto the battlefield. Unfortunately, the cage currently only contains 5 wolves and 5 giant eagles - not nearly enough to stop the forces I've been seeing lately, so most likely the trap will remain unused for a few battles. Fortunately, there are plenty of vicious animal babies running around the fort, so in a season or two this trap should be fully loaded and ready. - KenboCalrissian

There are 8 comments for this map series, last post 2010-08-24

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Comments

Submitted by: snaggles - 2009-10-19 to 202 Early Spring

The dead olmmen, lizardmen, and snakemen are from when they get too close to the waterfall leading into the chasm at the end of the underground river.

Submitted by: Quietust - 2009-10-27 - Removed

Submitted by: starcannon - 2009-11-01 to 204 Early Spring

Neat-o.

Submitted by: Quietust - 2009-12-17 to 208 Early Spring

You should probably deconstruct that metalsmith's forge by the entrance, as well as whichever of those 8 furnaces nearby are not wood furnaces - it'd be a waste to have metalsmithing work orders using up coal (that could be better put to use making steel) when you've got magma at your disposal.

Submitted by: Quietust - 2010-01-10 to 209 Early Spring

I see that you've used the fortification trick to peek beyond a bit of the Adamantine - I thought you weren't going to do that until the Philosopher arrived.

Submitted by: KenboCalrissian - 2010-01-14 to 209 Early Spring

I gave up on the philosopher. Now it's a pending plot hook. Notice Zon hasn't said anything about it yet ;)

Submitted by: magic dwarf - 2010-08-24 to 210 Mid Summer

My hypothesis is that the 1rst and 2nd part of the vomit trail is just cave adaptation. the 3rd part of the vomit trail is something i have never seen before. I would guess that a gobo got stabbed in the gut, and with the new combat system he ended up throwing up while retreating until he got disoriented and fell to his death in the chasm. I believe our answer may lie at the bottom of your endless pit.

Submitted by: KenboCalrissian - 2010-08-24 to 210 Mid Summer

"New" combat system doesn't cut it. This is 40d. You're probably right about falling into the chasm, though the goblin bones right next to where the path turns is throwing me off.

[Message edited on 2010/08/24 at 12:30 by KenboCalrissian]

Submitted by: Quietust - 2010-08-24 to 210 Mid Summer

I personally think it's just a Dwarf trail.

As for the slugman and snailman leather accessories, they were probably in the inventory of a goblin squad leader - they come from the actual goblin civilization, and for each creature they kill during worldgen, they make a trinket out of it and keep it as a trophy of sorts.

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