The inner fortress is now hollowed, and I'm working on removing the roof over it. I had to take it the slow and safe way to avoid exposing the upper battlements as an entry point for invaders, so it'll probably be late next year that my miners finally get around to finishing that job.
( 209 Late Summer → onwards )
This nifty structure (made from bridges, not walls, so I can get it to the map border) makes all trade caravans show up right here, where they take a brief underground tunnel to the trade entrance. And even if invaders show up here, instead of elsewhere on the map periphery, I have plenty of time to raise the trade gate and seal off the pedestrian entrances. - Tiogshi
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Osor Adel, Kingdom of Water
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-11/tiogshi-Kingdom of Water-region7-209-17270.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ajr_ - 2009-10-14 to 205
Nice underyard.