Deepsink - 25 Early Spring by Tiogshi

Map Description:

Sited on an island on one of the fantastic archipelago world seeds in this thread.

Five years in, and not a single immigrant or caravan, as expected. Thanks to the fact I'm using the Dig Deeper mod, though, I have bountiful aboveground crops of hemp, eggplant, whip vine, and two kinds of cabbage.

I've modded dwarfs to produce litters to 1 to 3, instead of [MULTIPLE_LITTER_RARE], so I'll have a thriving population in about 20 or 30 years' time, assuming the one married couple start getting busy. I think I'm working them too hard; I reckon I actually need to give them an opportunity to both go to bed at the same time for that to happen. ;)

Point of Interest: Entry Monument

( 25 Early Spring → onwards )

Just because I'll never have traders or immigrants doesn't mean I'm allowed to shirk my dwarvenly responsibilities and not build a trade depot. I made an all-blocks trade center, with the depot on top and +Statues+ all over the place. - Tiogshi

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There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-11/tiogshi-Deepsink-region8-25-12.fdf-map Sited on an island on one of the fantastic archipelago world seeds in [url=http://www.bay12games.com/forum/index.php?topic=39264.0]this thread[/url]. Five years in, and not a single immigrant or caravan, as expected. Thanks to the fact I'm using the Dig Deeper mod, though, I have bountiful aboveground crops of hemp, eggplant, whip vine, and two kinds of cabbage. I've modded dwarfs to produce litters to 1 to 3, instead of [MULTIPLE_LITTER_RARE], so I'll have a thriving population in about 20 or 30 years' time, assuming the one married couple start getting busy. I think I'm working them too hard; I reckon I actually need to give them an opportunity to both go to bed at the same time for that to happen. ;) 76 2080 2416 1.00 top Just because I'll never have traders or immigrants doesn't mean I'm allowed to shirk my dwarvenly responsibilities and not build a trade depot. I made an all-blocks trade center, with the depot on top and +Statues+ all over the place. Tiogshi

Comments

Submitted by: SoulSkorpion - 2009-11-11 to 25 Early Spring

Maybe a highway to the mainland a la Venice might be a good megaproject? Could possibly be done the same way as the intercontinental magma pipeline project; no idea if it'd make your island accessible to immigrants, though...

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