Year 212 since the founding of FlareChannel. 235,000 + constructed blocks used in building. 250 Dwarves dead, 124 still alive. 15,000,000 acquired wealth.
After a few months of doing nothing in FlareChannel, I have recovered the save from my dead laptop and continued the work on my desktop. Finished up the mega-projects I committed myself to (Temple to Armok, Prison, Colosseum). Additionally I beefed up a lot of the weaker points of my fortress, so there are more walls where before I had a small cliff, as well as a few other additions to previous projects here and there. All in all, I got rid of the things about the fort that annoyed me, and added on some cool ideas.
Average FPS is stuck at 10, but that was way better than 5-6 I had. Turns out deleting all my non-used stockpiles helped out a ton with the FPS problem.
Current 3-D view:
Only as few cage traps as needed to catch enemies for Colosseum. No other traps.
No "shutting the dwarves in", meaning to lockable gates or drawbridges for the main entrances into the fortress. If goblins get past, it means my military made a mistake and they'll have to live with it.
6 or less marksdwarves at any time. Currently 4 in use.
All constructions must be made out of rock blocks or bars.
Newest look at main z-level of FlareChannel. You can see the shadows cast by the new Colosseum and Prison to the West, as well as the additional walls I have build to guard against the South and North-East. Most of the changes this time around were done on higher z-levels, however. - QuantumSawdust
There are 30 comments for this map series, last post 2011-12-17
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file: 2009-10/quantumsawdust-Flarechannel-Amazing Region 1-513-10391.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.