Auracleft the Infinite Oblivion - 201 Late Winter by Da Monz

Map Description:

Draft

There are 4 comments for this map series, last post 2009-10-11

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Comments

Submitted by: Markavian - 2009-10-10 to 201 Late Winter

Looks very green, I like the tileset for that.
How's life underground?

Any plans for traps or defences at the surface compound?

Submitted by: Da Monz - 2009-10-10 to 201 Late Winter

I've just started playing, and this is my second map. First one was a total disaster after 2 years so I started over.

So I don't really know where I'm going yet, I'm just trying to learn how to play for now.

Submitted by: gerkinzola - 2009-10-11 to 201 Late Winter

just a tip: when two entities such as dwarfs meet on the same tile and are passing each other one (or both) needs to lie on the ground for the other to pass, this creates a large slowdown if they need to do this multiple times and also can be taxing on your computer if say 100-200 dwarves are doing this, therefore it can be very beneficial to make hallways 3 or more tiles wide.

Also, you may want to refer to http://www.dwarffortresswiki.net/index.php/Noise
for info on noise management, it doesnt seem to be such an issue for ur fort atm but it can trip many people up... causing unhappiness

Submitted by: Da Monz - 2009-10-11 to 201 Late Winter

Thanks for the tips :)

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You can download the compressed map file: 2009-10/damonz-Auracleft the Infini-region2-201-39753.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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