My attempt at an underground city. Not meant to be particularly efficient. Reasonably pleased with the progress in year 1. No migrants though :-/
( 211 Early Spring → 211 Late Winter )
Centered on the main meeting area of the fortress. To the north is the food district, to the south and east are trade good manufacture, to the west are furniture and infrastructure. From the trade depot block, a spiral ramp leads up to the (ignored) surface. - Cheepicus
There are 5 comments for this map series, last post 2009-10-01
Systembooks
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SHIFT + Key doubles keyboard scroll rate.
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You can download the compressed map file:
2009-09/cheepicus-Systembooks-region1-211-58.fdf-map
but you will need the .NET version of
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Submitted by: Markavian - 2009-09-29 to 211 Early Spring
Not enough food to entice migrants?
Submitted by: Cheepicus - 2009-09-29 to 211 Early Spring
They care about food? I thought they only cared about created wealth, which is 38100. I definitely wasted time dumping rocks out of stockpile space I wasn't using.
Submitted by: Cheepicus - 2009-09-29 to 211 Early Spring
Got 20 in mid-spring, huzzah.
Submitted by: Markavian - 2009-09-30 to 212 Early Spring
Ahh, cool, I like the new layout, its really neat, and the overview looks easy to understand. I think my patterns have always been a bit too small / intricate, but those rooms look the perfect size.
RE: Wealth - food is very valuable, or at least can be if prepared right. I run all my trade off the value of cooked food.
[Message edited on 2009/09/30 at 09:13 by Markavian]
Submitted by: Cheepicus - 2009-10-01 to 212 Early Spring
It's not very efficient but it's fun to build -- really fun to try to make each cell a little self-contained thing. Which lets me also be small and intricate.
These cells might be a little too big, actually.. I might start again with smaller cells.
The whole point of course is to avoid using the z-axis as much as possible to try to get away from those central stairwell type of forts.