Another baby girl joins the dwarf clan. Population 9.
( 86 Early Spring → onwards )
The drawbridge main entrance to the keep. Not overly useful without any goblins attacking, but ascetically pleasing. - Aristoi
The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.
There should be many very obvious problems with the viewer; please check
the
Issues page to notify or comment on the most egregious problems to help
me prioritise. The most common will be Loading... with an error
in the browser developer tools console. e.g. RangeError: Offset is
outside the bounds of the DataView
. Feel free to
report a problem
with a link to the problematic map or point of interest.
Gloombound
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-09/aristoi-Gloombound-Gloombound-spr-86-86-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: NevrGivUp - 2009-09-08 to 82 Early Spring
Since there is no land touching the edges, there will be no visitors.
Also, I'd love to get the worldgen params for this!
Submitted by: Aristoi - 2009-09-10 to 82 Early Spring
@NevrGivUp: If I build a bridge to the edge will they start to visit? Or do I have to do the abandon/reclaim thing until I build the bridge to land?
Re the worldgen params:
http://www.bay12games.com/forum/index.php?topic=39264.msg749901#msg749901
Let me know if you put a fortress up, I'd love to see it.
Submitted by: NevrGivUp - 2009-09-10 to 83 Early Spring
@Aristoi: I don't know about the bridge and its unlikely i'd build much of a fortress. DF is a great game to imagine playing, but its usually too much for me.
Submitted by: Aristoi - 2009-09-10 to 83 Early Spring
@NevrGivUp: I didn't mean anything grand by "fortress". I'd just be interested in seeing what you do with the same island I'm on is all....
Submitted by: ajr_ - 2009-09-11 to 84 Early Spring
A like this approach -- Nature bound walls, hexagon interiors. After seeing Pageblend I started to think about it. If dwarves walk square corridors they have to walk one click down and one click to a side if they want to move to an intercardinal direction. In case of honeycomb corridors, or hexagonshape the moving is combined cardinal directions and intercardinal directions. This speeds up the productivity of the fortress, doesn't it?
Submitted by: Aristoi - 2009-09-11 to 84 Early Spring
@ajr_: It really does seem to. They move very quickly and seem to favor the diagonals. Right now there are only 7 of them, though, so I've not worked too hard to maximize production.
If you're interested in the design I found it on the bedroom designs wiki page, called Noble Hive Pods. I have a Quickfort .csv for it if you're looking to save some time.
One added advantage is that all the outer "slots" where I have workshops are just beyond the noise range, too, so no one is disturbed. Now personally I'd be annoyed by all the people cutting through my bedroom, but they don't seem to mind!
[Message edited on 2009/09/11 at 09:44 by Aristoi]