There are 4 comments for this map series, last post 2007-08-22
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Don't have Flash?
You can download the compressed map file:
local_map-2-1053-1922.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Turgid Bolk - 2007-08-21 to 1052 Early Summer
Oh man, that would be awesome if you got the dwarves to seige you. Cool fortress idea.
Submitted by: Markavian - 2007-08-22 to 1052 Early Summer
You're too organised ; )! The goblin fort needs labyrinth style passage ways and pitfalls and ugly gargoyles... ? Towers perhaps?
Ok in the next version maybe. Lookin good! Got very confused when I first saw your second map.
Submitted by: SL - 2007-08-22 to 1052 Early Summer
Unfortunately, it seems that when I fixed what pets goblins could bring, I broke trade entirely (no civs have any pack animals or caravan pulling animals), which is why I haven't gotten any immigrants, caravans, or invasions.
I've fixed it (I think), but will have to make a new fort in a new world.
Anyone got any suggestions for more goblin-ey architecture? I find myself thinking too much like a dwarf architect. :P
In the meantime, I think I'll get these goblins to dig to the pits, and if they somehow survive that, to dig to the adamantine!
[Message edited on 2007/08/22 at 08:08 by SL]
Submitted by: matryx - 2007-08-22 to 1052 Early Summer
Goblins tend to either live in burrows and dens or towers, depending on the mythos, so either a rough shod cave structure with a few large rooms connected by snaking corridors, or vertical towers would suit.