A recently founded goblin fortress!
So far the fortress contains 8 goblins, 3 trolls, 3 beak dogs and 2 beak dog pups, and 5 rust monsters and 10 rust monster children.
The rust monsters are wimpy compared to the D&D rust monsters - they cannot harm metal or anything, but theoretically eat bits of rust and metal from the floor and walls and such, and when they die drop an iron bar. (I needed some way to give the goblins infinite iron, after all)
The beak dogs and trolls can both be trained for hunting or war, but the beak dogs also hunt vermin.
Goblins are unable to farm, relying entirely on fishing and hunting for food (And there are no wild animals on the map yet, so it's entirely fishing). They also cannot bring any pets other than trolls, beak dogs, and rust monsters.
I'm also refraining from using traps, drawbridges, and channels, which should make things a bit more challenging. If I set things up right, the goblins should hopefully reproduce much faster than dwarves - goblin children will become adults after only 2 years. I don't know if they'll marry on their own or not, but if not, the age thing probably won't affect reproduction rates.
I'm also not entirely sure, but hopefully the humans and elves should start hostile to us (I tried a couple test games prior to this one, and previously they were friendly, which was just no good). Either that or they won't show up at all, which would kind of suck.
Oddly, dwarves do not seem to have a civ. I'm not sure why that is, since to make goblins playable, I only moved the [CIV_CONTROLLABLE] tag from dwarves to goblins. (Besides having to do weirdness with the animals' tags to make the right ones be offered at expedition setup)
There are 4 comments for this map series, last post 2007-08-22
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