TallTower - 131 Early Spring by Christes

Map Description:

TallTower at the end of Christes' rule.

Talltower will not run out of graves any time soon.

Point of Interest: Labyrinth of Towers

( 131 Early Spring → 135 Early Spring )

Doubles as catacombs and a goblin recreational hunting park. - Christes

There are 11 comments for this map series, last post 2010-01-19

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Comments

Submitted by: LegoLord - 2009-06-25 to 125 Early Spring

That future statue garden looks like a prime spot for some sort of amazing project, at least.

Submitted by: Fire Imp - 2009-06-27 to 126 Early Spring

Very good fort, I like the brook area. Are you planning on roofing over it or leaving it open?

Submitted by: crash2455 - 2009-06-30 to 126 Early Spring

I guess we're leaving it open (and the statue garden, too). This fortress is going to be a lot of fun

Submitted by: Demonic Spoon - 2009-07-03 to 127 Early Spring

The only reason I didn't floor it over is because of your mumbo jumbo about me not being allowed to.

Submitted by: crash2455 - 2009-07-03 to 128 Early Spring

We've had a few sieges and nothing Fun has happened yet, so I guess we're in the clear.

Also, ace work on the farmlands.

[Message edited on 2009/07/03 at 12:49 by crash2455]

Submitted by: Demonic Spoon - 2009-07-03 to 128 Early Spring

Thanks, I tried my best, I would have used a different layout if I was allowed to use more than one z-level though.

Submitted by: Demonic Spoon - 2009-07-16 to 128 Late Summer

...what did you do with the engraver that was supposed to smooth everything? Also, we need more barrels!

Submitted by: shack - 2009-09-01 to 133 Early Spring

Christes's level takes the biscuit. Totally awesome.

Submitted by: Demonic Spoon - 2009-09-06 to 135 Early Spring

Does Christes's level take the biscuit now? I now it still beats mine in design but other than that.

Submitted by: Puts - 2010-01-05 to 135 Early Spring

Is this succession game still rolling? it looks promising.

Submitted by: crash2455 - 2010-01-19 to 132 Early Spring

Sadly, Talltower came to an end to due massive framerate issues and the matter of apathy towards rebooting the project. I have plans to one day start it again, but I do not presently have the desire to do so.

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