Moistnesscloistered - 205 Early Autumn by apparentbliss

Map Description:

Just survived my first siege -- 16 goblins, and none of them made it down to the deathtrap. Most of them got stuck in the cage traps at the entrance, and the couple that made it through died to, of all things, stone traps. This is probably a good thing, since my military is still a sad, sad outfit.

Point of Interest: Dwarven Welcoming Committee

It still needs traps studded along its distance, and a competent cadre of marksdwarves to give it oomph, but the Dwarven Siege Welcoming Committee System is fully constructed. I'm curious to see how the ballistas work out, never having used them before, but my first siege of goblins all got snagged by the cage traps at the entrance.

Maybe next time.

Also: note to self: make sure the damn civilians don't come flooding into the death trap next time, like they did this time. Since all the goblins got cagetrapped, it was no big deal, but that would be a murder-fest if they do it during a heavier invasion. - apparentbliss

There are 2 comments for this map series, last post 2009-07-29

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Submitted by: Murray - 2009-07-28 to 205 Early Autumn

If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?

Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn

I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.

[Message edited on 2009/07/29 at 02:21 by apparentbliss]

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