Koseersi (Swifthelms) - 1055 Early Winter by matryx

Map Description:

Early autumn resulted in the posession of a craftsdwarf. He claimed a leatherworkers, took a few hides, and is now demanding turtle shell. Unfortunately, we cooked all of ours so we have to wait for the fisherdwarves.
We have decided to progress to the lava to speed up the glass production.

By Mid-Autumn we reached the magma, thankfully our careful miners didn't cause a flood. Now we need to find Iron so we can create Steel and set up a magma glass furnace.

The caravan came and went with barely anything of interest, some cheese and meats but nothing noteworthy.
The craftsdwarf sadly went insane, then berzerk, then dead, although shortly afterwards the broker ended his mandate.

Marginally into Late Autumn we located some Iron Ore (thankfully) and have started construction of a magma smelter and glass furnace.

----

Due to a spoon up in history, this part was replayed from mid-autumn.
The craftsdwarf just went insane this time.
The broker mandated 3 obsidian items, he is being ignored as an annoying fantasist.
He later revised his mandate to a single obsidian item. We might consider this.

There are 9 comments for this map series, last post 2007-10-09

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Comments

Submitted by: matryx - 2007-08-11 to 1053 Early Spring

Digging straight for the river. Rudimentary things have been made out of stone / wood to keep the dwarves alive until glass production is finished.

Submitted by: Xenomorph - 2007-08-11 to 1054 Early Autumn

This looks like an interesting little challenge.

Submitted by: matryx - 2007-08-11 to 1054 Early Autumn

It's been good fun so far - the main 'problem' is that development of everything is so slow because you have to make Charcoal and Sand before you can craft anything!

Submitted by: Markavian - 2007-08-16 to 1055 Early Spring

Hey matryx, neat job so far - but I can't help thinking you're keeping the numbers down, the fort seems so 'small', despite the frequency of your map updates :)

I updated the Point of Interest: Tombs behind the `Hall of History` because the link you put in opened in a new window. I replaced [url=] bbcode tag with [poi=1005].

I wonder where your mining operations will lead next...
[Message edited on 2007/08/16 at 05:32 by Markavian]

Submitted by: matryx - 2007-08-16 to 1055 Early Spring

Ah! I'd just fired off an email to you about whether you could add [POI=] - I guess you already have! Thanks!

I'm not artificially keeping the numbers down - I guess the dwarves just don't really like glass that much.

It might be because I only produce enough craft goods to buy what I want from the traders, rather than stockpiling tons like most people. I should investigate that in a different fort.

Submitted by: Markavian - 2007-08-16 to 1055 Early Spring

I think migration is based on fortress wealth, and good quality food stockpiles and expensive artifiacts drive new migrants to turn up... if you are able to support them or not.

Submitted by: Markavian - 2007-08-20 to 1056 Early Autumn

Is it wise to have your trade depot so deep within the fortress, won't you have wagons crawling past your beds - or is that only a temporary issue?
[Message edited on 2007/08/20 at 04:42 by Markavian]

Submitted by: matryx - 2007-08-20 to 1056 Early Autumn

This is only a temporary issue. All dwarven accommodation will be moved to a new keep where the nobles are temporarily housed. The nobles will move further north, and we'll make an area for the True Nobility even further north than that.

Submitted by: Fedor - 2007-10-09 to 1058 Early Spring

This one of the more inventive fortresses I've seen. That mural is shaping up to be a masterpiece, and when both are competed ... wow, just wow.

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