The framerate is down to 21 (122 dwarves, 132 pets), but this may be due to the jammed Captain of the Guard (he's repeatedly spamming "CANCELLED POLICE BRUTALITY: CANNOT WALK THROUGH LOCKED DOORS OR RAISED BRIDGES").
Or it may have something to do with all the goblin equipment from the previous invasion or two, and/or the equipment that was on the 60 or so goblins that we just melted.
There are 7 comments for this map series, last post 2007-08-29
Tombsclub
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
local_map-4-1069-15131.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-06-20 to 1059
Hey SL, very cool waste management setup. Well thought out! Needs a bit extra space and doors, but certainly very well managed.
Submitted by: Markavian - 2007-06-20 to 1059
SL, did you test your anti-flood generator yet? Does it work? You're right about not really needing one for magma, not for the outside world at least - but I originally came up with the design to remove a perma magma flood that had hit the centre of the fort. To convert it to magma, you just need to fill the system with magma before activating it.
Submitted by: Gaulgath - 2007-06-26 to 1063
The area for unhappy dwarves is freakin' brilliant. :D
Submitted by: Gaulgath - 2007-08-03 to 1065 Late Summer
Training with ballistas? Why? Wouldn't catapults be just as effective but use less wood?
Submitted by: Markavian - 2007-08-04 to 1065 Late Summer
I would hate to behind one of the ballistas in the training room when one of those went off, it'd be like setting off a grenade next to your feet.
Submitted by: Savok - 2007-08-18 to 1069 Mid Summer
The noble-killer is brilliant in its simple complexity.
I think I'm going to copy it.
Submitted by: Tarrasque - 2007-08-29 to 1071 Early Spring
Your nobles' quarters make me laugh a bit. God a way to get rid of them all at once if you want eh?