Tombsclub - 1069 Mid Summer by SL

Map Description:

The framerate is down to 21 (122 dwarves, 132 pets), but this may be due to the jammed Captain of the Guard (he's repeatedly spamming "CANCELLED POLICE BRUTALITY: CANNOT WALK THROUGH LOCKED DOORS OR RAISED BRIDGES").

Or it may have something to do with all the goblin equipment from the previous invasion or two, and/or the equipment that was on the 60 or so goblins that we just melted.

There are 7 comments for this map series, last post 2007-08-29

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Submitted by: Markavian - 2007-06-20 to 1059

Hey SL, very cool waste management setup. Well thought out! Needs a bit extra space and doors, but certainly very well managed.

Submitted by: Markavian - 2007-06-20 to 1059

SL, did you test your anti-flood generator yet? Does it work? You're right about not really needing one for magma, not for the outside world at least - but I originally came up with the design to remove a perma magma flood that had hit the centre of the fort. To convert it to magma, you just need to fill the system with magma before activating it.

Submitted by: Gaulgath - 2007-06-26 to 1063

The area for unhappy dwarves is freakin' brilliant. :D

Submitted by: Gaulgath - 2007-08-03 to 1065 Late Summer

Training with ballistas? Why? Wouldn't catapults be just as effective but use less wood?

Submitted by: Markavian - 2007-08-04 to 1065 Late Summer

I would hate to behind one of the ballistas in the training room when one of those went off, it'd be like setting off a grenade next to your feet.

Submitted by: Savok - 2007-08-18 to 1069 Mid Summer

The noble-killer is brilliant in its simple complexity.

I think I'm going to copy it.

Submitted by: Tarrasque - 2007-08-29 to 1071 Early Spring

Your nobles' quarters make me laugh a bit. God a way to get rid of them all at once if you want eh?

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